Eyeshot 12 (analysis done Today 14:28 most recent)

WARNING: This code rule is violated. 948 methods on 31479 tested match the condition.
// <Name>API Breaking Changes: Methods</Name>
warnif count > 0 from m in codeBase.OlderVersion().Application.Methods
where m.IsPubliclyVisible && 

     
// The method has been removed, it was not tagged as obsolete
     // and its parent type hasn't been removed …
     ( ( m.WasRemoved() && 
        
!m.ParentType.WasRemoved() && 
        
!m.IsObsolete )

        
// … or the method is not publicly visible anymore
     || (!m.WasRemoved() && !m.NewerVersion().IsPubliclyVisible) 

        
// … or the method return type has changed
     || (!m.WasRemoved() && m.ReturnType != null && m.NewerVersion().ReturnType != null
                         
&& m.ReturnType.FullName != m.NewerVersion().ReturnType.FullName)        
      
)

//--------------------------------------
// Handle special case: if between two versions a regular property becomes 
// an auto-property (or vice-versa) the property getter/setter method have 
// a different value for IMethod.IsGeneratedByCompiler
// since auto-property getter/setter are marked as generated by the compiler.
//
// If a method IsGeneratedByCompiler value changes between two versions, 
// NDepend doesn't pair the newer/older occurences of the method.
//
// Hence in such situation, a public method is seen as added 
// and a public method is seen as removed, but the API is not broken!
// The equivalentMethod-check below avoids reporting such 
// API Breaking Change false-positive.
let equivalentMethod = m.WasRemoved() && m.ParentType.IsPresentInBothBuilds() ?
   
m.ParentType.NewerVersion().Methods
   
.FirstOrDefault(m1 => 
       
m1.IsPubliclyVisible &&
       
m1.Name == m.Name &&
       
m1.IsGeneratedByCompiler != m.IsGeneratedByCompiler &&
      
(m1.ReturnType == null || m.ReturnType == null || m1.ReturnType.FullName == m.ReturnType.FullName)
    
)
    
: null
where equivalentMethod == null
//--------------------------------------


select new { 
   
m,
   
NewVisibility = 
      
(m.WasRemoved() ? " " : 
       
m.NewerVersion().Visibility.ToString()),
   
   
Severity = Severity.High
}

//<Description>
// This rule is executed only if a *baseline for comparison* is defined (*diff mode*).
//
// This rule warns if a method publicly visible in the *baseline*, 
// is not publicly visible anymore or if it has been removed.
// Clients code using such method will be broken.
//</Description>

//<HowToFix>
// Make sure that public methods that used to be presented to
// clients, still remain public now, and in the future.
//
// If a public method must really be removed, you can tag it
// with *System.ObsoleteAttribute* with a *workaround message*
// during a few public releases, until it gets removed definitely.
// Notice that this rule doesn't match methods removed that were
// tagged as obsolete.
//
// Issues of this rule have a severity equal to **High**
// because an API Breaking change can provoque significant
// friction with consumers of the API.
//</HowToFix>
948 methodsNewVisibilitySeverityFull Name
GetOuterIndex(IList<Polygon2D>,Double)HighdevDept.Geometry.Utility.GetOuterIndex (IList<Polygon2D>,Double)
Union(Interval,Interval)HighdevDept.Geometry.Interval.Union(Interval ,Interval)
IsInside(Point2D,Point2D,Double)HighdevDept.Geometry.Point2D.IsInside (Point2D,Point2D,Double)
.ctor(Single[])HighdevDept.Geometry.OrientedBoundingBox. .ctor(Single[])
AllBooleans(ViewportLayout,Solid3D ,Solid3D,Boolean)HighdevDept.Geometry.UtilityEx.AllBooleans (ViewportLayout,Solid3D,Solid3D,Boolean)
AllBooleans(Solid3D,Solid3D,Solid3D[]& ,Solid3D[]&,Solid3D[]&,Solid3D[]& ,Solid3D[]&,Solid3D[]&)HighdevDept.Geometry.UtilityEx.AllBooleans (Solid3D,Solid3D,Solid3D[]&,Solid3D[]& ,Solid3D[]&,Solid3D[]&,Solid3D[]& ,Solid3D[]&)
DetectRegionsFromContours(ICurve[] ,Double,Plane)HighdevDept.Geometry.UtilityEx .DetectRegionsFromContours(ICurve[] ,Double,Plane)
.ctor(IList<Entity>,LayerKeyedCollection ,BlockKeyedCollection ,MaterialKeyedCollection ,TextStyleKeyedCollection ,LineTypeKeyedCollection)HighdevDept.Serialization.FileBody..ctor (IList<Entity>,LayerKeyedCollection ,BlockKeyedCollection ,MaterialKeyedCollection ,TextStyleKeyedCollection ,LineTypeKeyedCollection)
get_Scale()HighdevDept.Serialization.DimensionSurrogate .get_Scale()
set_Scale(Double)HighdevDept.Serialization.DimensionSurrogate .set_Scale(Double)
get_Width()HighdevDept.Serialization .MultilineTextSurrogate.get_Width()
set_Width(Double)HighdevDept.Serialization .MultilineTextSurrogate.set_Width(Double )
get_VisualRefinementTolerance()HighdevDept.Eyeshot.EntityList .get_VisualRefinementTolerance()
UpdateVisualRefinementTolerance()PrivateHighdevDept.Eyeshot.EntityList .UpdateVisualRefinementTolerance()
GetVisualRefinementTolerance()HighdevDept.Eyeshot.EntityList .GetVisualRefinementTolerance()
WorkCompleted(ViewportLayout)HighdevDept.Eyeshot.Regeneration .WorkCompleted(ViewportLayout)
get_MultiTouch()HighdevDept.Eyeshot.ViewportLayout .get_MultiTouch()
set_MultiTouch(MultiTouchSettings)HighdevDept.Eyeshot.ViewportLayout .set_MultiTouch(MultiTouchSettings)
add_MultiTouchDown (MultiTouchEventHandler)HighdevDept.Eyeshot.ViewportLayout .add_MultiTouchDown (MultiTouchEventHandler)
remove_MultiTouchDown (MultiTouchEventHandler)HighdevDept.Eyeshot.ViewportLayout .remove_MultiTouchDown (MultiTouchEventHandler)
add_MultiTouchUp(MultiTouchEventHandler)HighdevDept.Eyeshot.ViewportLayout .add_MultiTouchUp(MultiTouchEventHandler )
remove_MultiTouchUp (MultiTouchEventHandler)HighdevDept.Eyeshot.ViewportLayout .remove_MultiTouchUp (MultiTouchEventHandler)
add_MultiTouchMove (MultiTouchEventHandler)HighdevDept.Eyeshot.ViewportLayout .add_MultiTouchMove (MultiTouchEventHandler)
remove_MultiTouchMove (MultiTouchEventHandler)HighdevDept.Eyeshot.ViewportLayout .remove_MultiTouchMove (MultiTouchEventHandler)
add_MultiTouchDoubleClick (MouseEventHandler)HighdevDept.Eyeshot.ViewportLayout .add_MultiTouchDoubleClick (MouseEventHandler)
remove_MultiTouchDoubleClick (MouseEventHandler)HighdevDept.Eyeshot.ViewportLayout .remove_MultiTouchDoubleClick (MouseEventHandler)
add_MultiTouchClick(MouseEventHandler)HighdevDept.Eyeshot.ViewportLayout .add_MultiTouchClick(MouseEventHandler)
remove_MultiTouchClick(MouseEventHandler )HighdevDept.Eyeshot.ViewportLayout .remove_MultiTouchClick (MouseEventHandler)
OnMultiTouchMove(Object,TouchEventArgs)HighdevDept.Eyeshot.ViewportLayout .OnMultiTouchMove(Object,TouchEventArgs)
OnMultiTouchDown(Object,TouchEventArgs)HighdevDept.Eyeshot.ViewportLayout .OnMultiTouchDown(Object,TouchEventArgs)
OnMultiTouchUp(Object,TouchEventArgs)HighdevDept.Eyeshot.ViewportLayout .OnMultiTouchUp(Object,TouchEventArgs)
OnMultiTouchClick(Object,MouseEventArgs)HighdevDept.Eyeshot.ViewportLayout .OnMultiTouchClick(Object,MouseEventArgs )
OnMultiTouchDoubleClick(Object ,MouseEventArgs)HighdevDept.Eyeshot.ViewportLayout .OnMultiTouchDoubleClick(Object ,MouseEventArgs)
WriteLisa(String,Boolean)HighdevDept.Eyeshot.ViewportLayout.WriteLisa (String,Boolean)
get_LayoutMode()HighdevDept.Eyeshot.ViewportLayout .get_LayoutMode()
set_LayoutMode(viewportLayoutType)HighdevDept.Eyeshot.ViewportLayout .set_LayoutMode(viewportLayoutType)
GetDefaultLayoutMode()HighdevDept.Eyeshot.ViewportLayout .GetDefaultLayoutMode()
UpdateViewportsSizeAndLocation()HighdevDept.Eyeshot.ViewportLayout .UpdateViewportsSizeAndLocation()
get_Mouse3D()HighdevDept.Eyeshot.ViewportLayout .get_Mouse3D()
set_Mouse3D(Mouse3DSettings)HighdevDept.Eyeshot.ViewportLayout .set_Mouse3D(Mouse3DSettings)
OnMouse3DMove(Object,MoveEventArgs)HighdevDept.Eyeshot.ViewportLayout .OnMouse3DMove(Object,MoveEventArgs)
OnMouse3DButtonUp(Object,ButtonEventArgs )HighdevDept.Eyeshot.ViewportLayout .OnMouse3DButtonUp(Object ,ButtonEventArgs)
OnMouse3DButtonDown(Object ,ButtonEventArgs)HighdevDept.Eyeshot.ViewportLayout .OnMouse3DButtonDown(Object ,ButtonEventArgs)
add_Mouse3DButtonDown(ButtonEventHandler )HighdevDept.Eyeshot.ViewportLayout .add_Mouse3DButtonDown (ButtonEventHandler)
remove_Mouse3DButtonDown (ButtonEventHandler)HighdevDept.Eyeshot.ViewportLayout .remove_Mouse3DButtonDown (ButtonEventHandler)
add_Mouse3DButtonUp(ButtonEventHandler)HighdevDept.Eyeshot.ViewportLayout .add_Mouse3DButtonUp(ButtonEventHandler)
remove_Mouse3DButtonUp (ButtonEventHandler)HighdevDept.Eyeshot.ViewportLayout .remove_Mouse3DButtonUp (ButtonEventHandler)
add_Mouse3DMove(MoveEventHandler)HighdevDept.Eyeshot.ViewportLayout .add_Mouse3DMove(MoveEventHandler)
remove_Mouse3DMove(MoveEventHandler)HighdevDept.Eyeshot.ViewportLayout .remove_Mouse3DMove(MoveEventHandler)
WndProcMouse3D(IntPtr,Int32,IntPtr ,IntPtr,Boolean&)HighdevDept.Eyeshot.ViewportLayout .WndProcMouse3D(IntPtr,Int32,IntPtr ,IntPtr,Boolean&)
IsErrorInPaint()HighdevDept.Eyeshot.ViewportLayout .IsErrorInPaint()
SetParentHandle(IntPtr)HighdevDept.Eyeshot.ViewportLayout .SetParentHandle(IntPtr)
RestoreCursor (ViewportLayout+CursorContainer)HighdevDept.Eyeshot.ViewportLayout .RestoreCursor (ViewportLayout+CursorContainer)
SetWaitCursor()HighdevDept.Eyeshot.ViewportLayout .SetWaitCursor()
PreFilterMessage(Int32,IntPtr)HighdevDept.Eyeshot.ViewportLayout .PreFilterMessage(Int32,IntPtr)
get_HasLicense()HighdevDept.Eyeshot.ViewportLayout .get_HasLicense()
get_IsActivated()HighdevDept.Eyeshot.ViewportLayout .get_IsActivated()
get_IsTrialExpired()HighdevDept.Eyeshot.ViewportLayout .get_IsTrialExpired()
get_IsUnlockedAtDesignTime()HighdevDept.Eyeshot.ViewportLayout .get_IsUnlockedAtDesignTime()
get_SerialNumber()HighdevDept.Eyeshot.ViewportLayout .get_SerialNumber()
get_Username()HighdevDept.Eyeshot.ViewportLayout .get_Username()
get_Organization()HighdevDept.Eyeshot.ViewportLayout .get_Organization()
get_DaysRemaining()HighdevDept.Eyeshot.ViewportLayout .get_DaysRemaining()
get_DaysTotal()HighdevDept.Eyeshot.ViewportLayout .get_DaysTotal()
Activate(Object,EventArgs)HighdevDept.Eyeshot.ViewportLayout.Activate (Object,EventArgs)
Activate(Object,EventArgs,String,String ,String)HighdevDept.Eyeshot.ViewportLayout.Activate (Object,EventArgs,String,String,String)
Deactivate(Object,EventArgs)HighdevDept.Eyeshot.ViewportLayout .Deactivate(Object,EventArgs)
GetAssembly(String&,String&,String& ,Version&,String&)HighdevDept.Eyeshot.ViewportLayout .GetAssembly(String&,String&,String& ,Version&,String&)
GetAssemblyDescription(String&)HighdevDept.Eyeshot.ViewportLayout .GetAssemblyDescription(String&)
LicenseFileLocation(Object,EventArgs)HighdevDept.Eyeshot.ViewportLayout .LicenseFileLocation(Object,EventArgs)
LicenseFileLocation(Object,EventArgs ,Boolean)HighdevDept.Eyeshot.ViewportLayout .LicenseFileLocation(Object,EventArgs ,Boolean)
DeleteLicenseFile(Object,EventArgs)HighdevDept.Eyeshot.ViewportLayout .DeleteLicenseFile(Object,EventArgs)
add_BoundingBoxChanged (ViewportLayout+BoundingBoxChangedHandle r)HighdevDept.Eyeshot.ViewportLayout .add_BoundingBoxChanged (ViewportLayout+BoundingBoxChangedHandle r)
remove_BoundingBoxChanged (ViewportLayout+BoundingBoxChangedHandle r)HighdevDept.Eyeshot.ViewportLayout .remove_BoundingBoxChanged (ViewportLayout+BoundingBoxChangedHandle r)
get_IsHardwareAccelerated()HighdevDept.Eyeshot.ViewportLayout .get_IsHardwareAccelerated()
get_IsAntiAliasingAvailable()HighdevDept.Eyeshot.ViewportLayout .get_IsAntiAliasingAvailable()
get_ForceHardwareAcceleration()HighdevDept.Eyeshot.ViewportLayout .get_ForceHardwareAcceleration()
set_ForceHardwareAcceleration(Boolean)HighdevDept.Eyeshot.ViewportLayout .set_ForceHardwareAcceleration(Boolean)
get_Entities()HighdevDept.Eyeshot.ViewportLayout .get_Entities()
set_Entities(EntityList)HighdevDept.Eyeshot.ViewportLayout .set_Entities(EntityList)
get_Blocks()HighdevDept.Eyeshot.ViewportLayout .get_Blocks()
set_Blocks(BlockKeyedCollection)HighdevDept.Eyeshot.ViewportLayout .set_Blocks(BlockKeyedCollection)
get_HiddenBlocks()HighdevDept.Eyeshot.ViewportLayout .get_HiddenBlocks()
set_HiddenBlocks(BlockKeyedCollection)HighdevDept.Eyeshot.ViewportLayout .set_HiddenBlocks(BlockKeyedCollection)
RemoveJittering(String)HighdevDept.Eyeshot.ViewportLayout .RemoveJittering(String)
RemoveJittering(BlockReference)HighdevDept.Eyeshot.ViewportLayout .RemoveJittering(BlockReference)
get_Materials()HighdevDept.Eyeshot.ViewportLayout .get_Materials()
set_Materials(MaterialKeyedCollection)HighdevDept.Eyeshot.ViewportLayout .set_Materials(MaterialKeyedCollection)
get_Layers()HighdevDept.Eyeshot.ViewportLayout .get_Layers()
set_Layers(LayerKeyedCollection)HighdevDept.Eyeshot.ViewportLayout .set_Layers(LayerKeyedCollection)
get_Groups()HighdevDept.Eyeshot.ViewportLayout .get_Groups()
set_Groups(List<List<Int32>>)HighdevDept.Eyeshot.ViewportLayout .set_Groups(List<List<Int32>>)
GroupSelection()HighdevDept.Eyeshot.ViewportLayout .GroupSelection()
Ungroup(Int32)HighdevDept.Eyeshot.ViewportLayout.Ungroup (Int32)
get_LineTypes()HighdevDept.Eyeshot.ViewportLayout .get_LineTypes()
set_LineTypes(LineTypeKeyedCollection)HighdevDept.Eyeshot.ViewportLayout .set_LineTypes(LineTypeKeyedCollection)
get_TextStyles()HighdevDept.Eyeshot.ViewportLayout .get_TextStyles()
set_TextStyles(TextStyleKeyedCollection)HighdevDept.Eyeshot.ViewportLayout .set_TextStyles(TextStyleKeyedCollection )
add_ProgressChanged (ViewportLayout+ProgressChangedEventHand ler)HighdevDept.Eyeshot.ViewportLayout .add_ProgressChanged (ViewportLayout+ProgressChangedEventHand ler)
remove_ProgressChanged (ViewportLayout+ProgressChangedEventHand ler)HighdevDept.Eyeshot.ViewportLayout .remove_ProgressChanged (ViewportLayout+ProgressChangedEventHand ler)
IsDesignMode()HighdevDept.Eyeshot.ViewportLayout .IsDesignMode()
get_InstanceId()HighdevDept.Eyeshot.ViewportLayout .get_InstanceId()
Unlock(String)HighdevDept.Eyeshot.ViewportLayout.Unlock (String)
Dispose(Boolean)HighdevDept.Eyeshot.ViewportLayout.Dispose (Boolean)
FreeCursors()HighdevDept.Eyeshot.ViewportLayout .FreeCursors()
OnHandleDestroyed(EventArgs)HighdevDept.Eyeshot.ViewportLayout .OnHandleDestroyed(EventArgs)
Clear()HighdevDept.Eyeshot.ViewportLayout.Clear()
ScaleForDPI()HighdevDept.Eyeshot.ViewportLayout .ScaleForDPI()
OnHandleCreated(EventArgs)HighdevDept.Eyeshot.ViewportLayout .OnHandleCreated(EventArgs)
InitializeViewports()HighdevDept.Eyeshot.ViewportLayout .InitializeViewports()
CompileUserInterfaceElements()HighdevDept.Eyeshot.ViewportLayout .CompileUserInterfaceElements()
CompileUserInterfaceElements(Viewport)HighdevDept.Eyeshot.ViewportLayout .CompileUserInterfaceElements(Viewport)
get_Font()HighdevDept.Eyeshot.ViewportLayout.get_Font( )
set_Font(Font)HighdevDept.Eyeshot.ViewportLayout.set_Font (Font)
get_SplitterMoving()HighdevDept.Eyeshot.ViewportLayout .get_SplitterMoving()
set_SplitterMoving(Boolean)HighdevDept.Eyeshot.ViewportLayout .set_SplitterMoving(Boolean)
get_ErrorInPaint()HighdevDept.Eyeshot.ViewportLayout .get_ErrorInPaint()
add_ErrorOccurred (ViewportLayout+ErrorEventHandler)HighdevDept.Eyeshot.ViewportLayout .add_ErrorOccurred (ViewportLayout+ErrorEventHandler)
remove_ErrorOccurred (ViewportLayout+ErrorEventHandler)HighdevDept.Eyeshot.ViewportLayout .remove_ErrorOccurred (ViewportLayout+ErrorEventHandler)
OnPaint(PaintEventArgs)HighdevDept.Eyeshot.ViewportLayout.OnPaint (PaintEventArgs)
PaintDesignError(Graphics)HighdevDept.Eyeshot.ViewportLayout .PaintDesignError(Graphics)
ForceRefresh()HighdevDept.Eyeshot.ViewportLayout .ForceRefresh()
OnPaint()HighdevDept.Eyeshot.ViewportLayout.OnPaint()
UpdateDesignModeScene()HighdevDept.Eyeshot.ViewportLayout .UpdateDesignModeScene()
OnResize(EventArgs)HighdevDept.Eyeshot.ViewportLayout.OnResize (EventArgs)
get_ViewportsGap()HighdevDept.Eyeshot.ViewportLayout .get_ViewportsGap()
set_ViewportsGap(Int32)HighdevDept.Eyeshot.ViewportLayout .set_ViewportsGap(Int32)
ResizeViewports()HighdevDept.Eyeshot.ViewportLayout .ResizeViewports()
OnGotFocus(EventArgs)HighdevDept.Eyeshot.ViewportLayout .OnGotFocus(EventArgs)
OnLostFocus(EventArgs)HighdevDept.Eyeshot.ViewportLayout .OnLostFocus(EventArgs)
OnMouseEnter(EventArgs)HighdevDept.Eyeshot.ViewportLayout .OnMouseEnter(EventArgs)
OnMouseLeave(EventArgs)HighdevDept.Eyeshot.ViewportLayout .OnMouseLeave(EventArgs)
FireProgressChanged (ProgressChangedEventArgs)HighdevDept.Eyeshot.ViewportLayout .FireProgressChanged (ProgressChangedEventArgs)
SaveFile(String)HighdevDept.Eyeshot.ViewportLayout.SaveFile (String)
SaveFile(Stream)HighdevDept.Eyeshot.ViewportLayout.SaveFile (Stream)
OpenFile(String)HighdevDept.Eyeshot.ViewportLayout.OpenFile (String)
OpenFile(Stream)HighdevDept.Eyeshot.ViewportLayout.OpenFile (Stream)
EvaluateBoundingBox(ICollection<Entity> ,Point3D&,Point3D&)HighdevDept.Eyeshot.ViewportLayout .EvaluateBoundingBox(ICollection<Entity> ,Point3D&,Point3D&)
BeginInit()HighdevDept.Eyeshot.ViewportLayout.BeginInit ()
EndInit()HighdevDept.Eyeshot.ViewportLayout.EndInit()
ExtrudeText(Text,Double,Double,Boolean)HighdevDept.Eyeshot.ViewportLayout .ExtrudeText(Text,Double,Double,Boolean)
ExtrudeText(Text,Double,Vector3D,Boolean )HighdevDept.Eyeshot.ViewportLayout .ExtrudeText(Text,Double,Vector3D ,Boolean)
ExtrudeText(Text,Double,Double,Boolean ,Mesh+natureType)HighdevDept.Eyeshot.ViewportLayout .ExtrudeText(Text,Double,Double,Boolean ,Mesh+natureType)
ExtrudeText(Text,Double,Vector3D,Boolean ,Mesh+natureType)HighdevDept.Eyeshot.ViewportLayout .ExtrudeText(Text,Double,Vector3D ,Boolean,Mesh+natureType)
get_SelectionBoxColors()HighdevDept.Eyeshot.ViewportLayout .get_SelectionBoxColors()
set_SelectionBoxColors (SelectionBoxColorsSettings)HighdevDept.Eyeshot.ViewportLayout .set_SelectionBoxColors (SelectionBoxColorsSettings)
get_FaceSelectionAngle()HighdevDept.Eyeshot.ViewportLayout .get_FaceSelectionAngle()
set_FaceSelectionAngle(Double)HighdevDept.Eyeshot.ViewportLayout .set_FaceSelectionAngle(Double)
get_MagnifyingGlass()HighdevDept.Eyeshot.ViewportLayout .get_MagnifyingGlass()
set_MagnifyingGlass (MagnifyingGlassSettings)HighdevDept.Eyeshot.ViewportLayout .set_MagnifyingGlass (MagnifyingGlassSettings)
get_UseFrameBufferObject()HighdevDept.Eyeshot.ViewportLayout .get_UseFrameBufferObject()
set_UseFrameBufferObject(Boolean)HighdevDept.Eyeshot.ViewportLayout .set_UseFrameBufferObject(Boolean)
get_UseShaders()HighdevDept.Eyeshot.ViewportLayout .get_UseShaders()
set_UseShaders(Boolean)HighdevDept.Eyeshot.ViewportLayout .set_UseShaders(Boolean)
CreateReferenceImage(viewType)HighdevDept.Eyeshot.ViewportLayout .CreateReferenceImage(viewType)
CompareWithReferenceImage(Bitmap,Bitmap& ,Bitmap&,viewType,Double)HighdevDept.Eyeshot.ViewportLayout .CompareWithReferenceImage(Bitmap ,Bitmap&,Bitmap&,viewType,Double)
CompareWithReferenceImage(Bitmap,Bitmap ,Bitmap&,Double)HighdevDept.Eyeshot.ViewportLayout .CompareWithReferenceImage(Bitmap,Bitmap ,Bitmap&,Double)
CompareWithReferenceImage(Bitmap,Bitmap& ,Bitmap&,viewType,Double,Color)HighdevDept.Eyeshot.ViewportLayout .CompareWithReferenceImage(Bitmap ,Bitmap&,Bitmap&,viewType,Double,Color)
CompareWithReferenceImage(Bitmap,Bitmap ,Bitmap&,Double,Color)HighdevDept.Eyeshot.ViewportLayout .CompareWithReferenceImage(Bitmap,Bitmap ,Bitmap&,Double,Color)
get_AttributeReferenceVisibilityMode()HighdevDept.Eyeshot.ViewportLayout .get_AttributeReferenceVisibilityMode()
set_AttributeReferenceVisibilityMode (attributeReferenceVisibilityType)HighdevDept.Eyeshot.ViewportLayout .set_AttributeReferenceVisibilityMode (attributeReferenceVisibilityType)
DoWork(WorkUnit)HighdevDept.Eyeshot.ViewportLayout.DoWork (WorkUnit)
get_IsBusy()HighdevDept.Eyeshot.ViewportLayout .get_IsBusy()
StartWork(WorkUnit)HighdevDept.Eyeshot.ViewportLayout.StartWork (WorkUnit)
CancelWork()HighdevDept.Eyeshot.ViewportLayout .CancelWork()
add_WorkCompleted (ViewportLayout+WorkCompletedEventHandle r)HighdevDept.Eyeshot.ViewportLayout .add_WorkCompleted (ViewportLayout+WorkCompletedEventHandle r)
remove_WorkCompleted (ViewportLayout+WorkCompletedEventHandle r)HighdevDept.Eyeshot.ViewportLayout .remove_WorkCompleted (ViewportLayout+WorkCompletedEventHandle r)
add_WorkCancelled (ViewportLayout+WorkCancelledEventHandle r)HighdevDept.Eyeshot.ViewportLayout .add_WorkCancelled (ViewportLayout+WorkCancelledEventHandle r)
remove_WorkCancelled (ViewportLayout+WorkCancelledEventHandle r)HighdevDept.Eyeshot.ViewportLayout .remove_WorkCancelled (ViewportLayout+WorkCancelledEventHandle r)
add_WorkFailed (ViewportLayout+WorkFailedEventHandler)HighdevDept.Eyeshot.ViewportLayout .add_WorkFailed (ViewportLayout+WorkFailedEventHandler)
remove_WorkFailed (ViewportLayout+WorkFailedEventHandler)HighdevDept.Eyeshot.ViewportLayout .remove_WorkFailed (ViewportLayout+WorkFailedEventHandler)
FireWorkCompleted(WorkCompletedEventArgs )HighdevDept.Eyeshot.ViewportLayout .FireWorkCompleted (WorkCompletedEventArgs)
FireWorkCancelled(EventArgs)HighdevDept.Eyeshot.ViewportLayout .FireWorkCancelled(EventArgs)
FireWorkFailed(WorkFailedEventArgs)HighdevDept.Eyeshot.ViewportLayout .FireWorkFailed(WorkFailedEventArgs)
get_Rotate()HighdevDept.Eyeshot.ViewportLayout .get_Rotate()
set_Rotate(RotateSettings)HighdevDept.Eyeshot.ViewportLayout .set_Rotate(RotateSettings)
get_Zoom()HighdevDept.Eyeshot.ViewportLayout.get_Zoom( )
set_Zoom(ZoomSettings)HighdevDept.Eyeshot.ViewportLayout.set_Zoom (ZoomSettings)
get_Pan()HighdevDept.Eyeshot.ViewportLayout.get_Pan()
set_Pan(PanSettings)HighdevDept.Eyeshot.ViewportLayout.set_Pan (PanSettings)
get_PickBoxSize()HighdevDept.Eyeshot.ViewportLayout .get_PickBoxSize()
set_PickBoxSize(Int32)HighdevDept.Eyeshot.ViewportLayout .set_PickBoxSize(Int32)
get_MultipleSelection()HighdevDept.Eyeshot.ViewportLayout .get_MultipleSelection()
set_MultipleSelection(Boolean)HighdevDept.Eyeshot.ViewportLayout .set_MultipleSelection(Boolean)
get_CursorTypes()HighdevDept.Eyeshot.ViewportLayout .get_CursorTypes()
get_ActionMode()HighdevDept.Eyeshot.ViewportLayout .get_ActionMode()
set_ActionMode(actionType)HighdevDept.Eyeshot.ViewportLayout .set_ActionMode(actionType)
SetSelectionScope(Stack<BlockReference>)HighdevDept.Eyeshot.ViewportLayout .SetSelectionScope(Stack<BlockReference> )
get_AssemblySelectionMode()HighdevDept.Eyeshot.ViewportLayout .get_AssemblySelectionMode()
set_AssemblySelectionMode (ViewportLayout+assemblySelectionType)HighdevDept.Eyeshot.ViewportLayout .set_AssemblySelectionMode (ViewportLayout+assemblySelectionType)
get_SelectionFilterMode()HighdevDept.Eyeshot.ViewportLayout .get_SelectionFilterMode()
set_SelectionFilterMode (selectionFilterType)HighdevDept.Eyeshot.ViewportLayout .set_SelectionFilterMode (selectionFilterType)
SetCursor(Cursor)HighdevDept.Eyeshot.ViewportLayout.SetCursor (Cursor)
SetDefaultCursor(Cursor)HighdevDept.Eyeshot.ViewportLayout .SetDefaultCursor(Cursor)
GetDefaultCursor()HighdevDept.Eyeshot.ViewportLayout .GetDefaultCursor()
LoadPickCursor()HighdevDept.Eyeshot.ViewportLayout .LoadPickCursor()
IsDragAction()HighdevDept.Eyeshot.ViewportLayout .IsDragAction()
OnMouseDown(MouseEventArgs)HighdevDept.Eyeshot.ViewportLayout .OnMouseDown(MouseEventArgs)
get_FastZPR()HighdevDept.Eyeshot.ViewportLayout .get_FastZPR()
set_FastZPR(Boolean)HighdevDept.Eyeshot.ViewportLayout .set_FastZPR(Boolean)
StartZoomPanRotate(MouseEventArgs ,Viewport)HighdevDept.Eyeshot.ViewportLayout .StartZoomPanRotate(MouseEventArgs ,Viewport)
GetViewportUnderMouse(Point)HighdevDept.Eyeshot.ViewportLayout .GetViewportUnderMouse(Point)
OnMouseMove(MouseEventArgs)HighdevDept.Eyeshot.ViewportLayout .OnMouseMove(MouseEventArgs)
get_Moving()HighdevDept.Eyeshot.ViewportLayout .get_Moving()
add_CameraMoveBegin (ViewportLayout+CameraMoveEventHandler)HighdevDept.Eyeshot.ViewportLayout .add_CameraMoveBegin (ViewportLayout+CameraMoveEventHandler)
remove_CameraMoveBegin (ViewportLayout+CameraMoveEventHandler)HighdevDept.Eyeshot.ViewportLayout .remove_CameraMoveBegin (ViewportLayout+CameraMoveEventHandler)
add_CameraMoveEnd (ViewportLayout+CameraMoveEventHandler)HighdevDept.Eyeshot.ViewportLayout .add_CameraMoveEnd (ViewportLayout+CameraMoveEventHandler)
remove_CameraMoveEnd (ViewportLayout+CameraMoveEventHandler)HighdevDept.Eyeshot.ViewportLayout .remove_CameraMoveEnd (ViewportLayout+CameraMoveEventHandler)
ZoomCamera(Int32)HighdevDept.Eyeshot.ViewportLayout .ZoomCamera(Int32)
ZoomCamera(Int32,Boolean)HighdevDept.Eyeshot.ViewportLayout .ZoomCamera(Int32,Boolean)
ZoomCamera(Point,Int32)HighdevDept.Eyeshot.ViewportLayout .ZoomCamera(Point,Int32)
ZoomCamera(Point,Int32,Boolean)HighdevDept.Eyeshot.ViewportLayout .ZoomCamera(Point,Int32,Boolean)
ZoomCamera(Int32,Double)HighdevDept.Eyeshot.ViewportLayout .ZoomCamera(Int32,Double)
ZoomCamera(Int32,Double,Boolean)HighdevDept.Eyeshot.ViewportLayout .ZoomCamera(Int32,Double,Boolean)
PanCamera(Point,Point)HighdevDept.Eyeshot.ViewportLayout.PanCamera (Point,Point)
PanCamera(Point,Point,Boolean)HighdevDept.Eyeshot.ViewportLayout.PanCamera (Point,Point,Boolean)
RotateCamera(Int32,Int32)HighdevDept.Eyeshot.ViewportLayout .RotateCamera(Int32,Int32)
RotateCamera(Int32,Int32,Boolean)HighdevDept.Eyeshot.ViewportLayout .RotateCamera(Int32,Int32,Boolean)
RotateCamera(Point,Point)HighdevDept.Eyeshot.ViewportLayout .RotateCamera(Point,Point)
RotateCamera(Vector3D,Vector3D)HighdevDept.Eyeshot.ViewportLayout .RotateCamera(Vector3D,Vector3D)
RotateCamera(Vector3D,Vector3D,Boolean)HighdevDept.Eyeshot.ViewportLayout .RotateCamera(Vector3D,Vector3D,Boolean)
RotateCamera(Vector3D,Double,Boolean)HighdevDept.Eyeshot.ViewportLayout .RotateCamera(Vector3D,Double,Boolean)
RotateCamera(Vector3D,Double,Boolean ,Boolean)HighdevDept.Eyeshot.ViewportLayout .RotateCamera(Vector3D,Double,Boolean ,Boolean)
OrientCamera(Point3D,Point3D)HighdevDept.Eyeshot.ViewportLayout .OrientCamera(Point3D,Point3D)
OnMouseUp(MouseEventArgs)HighdevDept.Eyeshot.ViewportLayout.OnMouseUp (MouseEventArgs)
EndZoomPanRotate(Viewport)HighdevDept.Eyeshot.ViewportLayout .EndZoomPanRotate(Viewport)
IsSelectByPickAction()HighdevDept.Eyeshot.ViewportLayout .IsSelectByPickAction()
IsSelectByBoxAction()HighdevDept.Eyeshot.ViewportLayout .IsSelectByBoxAction()
IsSelectByPolygonAction()HighdevDept.Eyeshot.ViewportLayout .IsSelectByPolygonAction()
CheckSmall(Int32)HighdevDept.Eyeshot.ViewportLayout .CheckSmall(Int32)
SaveView(Camera&)HighdevDept.Eyeshot.ViewportLayout.SaveView (Camera&)
RestoreView(Camera)HighdevDept.Eyeshot.ViewportLayout .RestoreView(Camera)
OnMouseWheel(MouseEventArgs)HighdevDept.Eyeshot.ViewportLayout .OnMouseWheel(MouseEventArgs)
AdjustNearAndFarPlanes()HighdevDept.Eyeshot.ViewportLayout .AdjustNearAndFarPlanes()
get_Viewports()HighdevDept.Eyeshot.ViewportLayout .get_Viewports()
set_Viewports(ViewportList)HighdevDept.Eyeshot.ViewportLayout .set_Viewports(ViewportList)
get_ActiveViewport()HighdevDept.Eyeshot.ViewportLayout .get_ActiveViewport()
set_ActiveViewport(Int32)HighdevDept.Eyeshot.ViewportLayout .set_ActiveViewport(Int32)
SetViewportsForDesignTime (ViewportLayout+DesignTimeFuncHandler)HighdevDept.Eyeshot.ViewportLayout .SetViewportsForDesignTime (ViewportLayout+DesignTimeFuncHandler)
RestoreViewportsForDesignTime (ViewportLayout+DesignTimeFuncHandler)HighdevDept.Eyeshot.ViewportLayout .RestoreViewportsForDesignTime (ViewportLayout+DesignTimeFuncHandler)
SuspendUpdate(Boolean)HighdevDept.Eyeshot.ViewportLayout .SuspendUpdate(Boolean)
UpdateViewportLayout()HighdevDept.Eyeshot.ViewportLayout .UpdateViewportLayout()
get_DisplayMode()HighdevDept.Eyeshot.ViewportLayout .get_DisplayMode()
set_DisplayMode(displayType)HighdevDept.Eyeshot.ViewportLayout .set_DisplayMode(displayType)
get_InitialView()HighdevDept.Eyeshot.ViewportLayout .get_InitialView()
set_InitialView(viewType)HighdevDept.Eyeshot.ViewportLayout .set_InitialView(viewType)
CheckViewports()HighdevDept.Eyeshot.ViewportLayout .CheckViewports()
get_Grid()HighdevDept.Eyeshot.ViewportLayout.get_Grid( )
get_Grids()HighdevDept.Eyeshot.ViewportLayout.get_Grids ()
set_Grids(Grid[])HighdevDept.Eyeshot.ViewportLayout.set_Grids (Grid[])
get_Camera()HighdevDept.Eyeshot.ViewportLayout .get_Camera()
set_Camera(Camera)HighdevDept.Eyeshot.ViewportLayout .set_Camera(Camera)
get_Background()HighdevDept.Eyeshot.ViewportLayout .get_Background()
set_Background(BackgroundSettings)HighdevDept.Eyeshot.ViewportLayout .set_Background(BackgroundSettings)
get_OriginSymbol()HighdevDept.Eyeshot.ViewportLayout .get_OriginSymbol()
set_OriginSymbol(OriginSymbol)HighdevDept.Eyeshot.ViewportLayout .set_OriginSymbol(OriginSymbol)
get_ShowVertices()HighdevDept.Eyeshot.ViewportLayout .get_ShowVertices()
set_ShowVertices(Boolean)HighdevDept.Eyeshot.ViewportLayout .set_ShowVertices(Boolean)
get_ShowVertexIndices()HighdevDept.Eyeshot.ViewportLayout .get_ShowVertexIndices()
set_ShowVertexIndices(Boolean)HighdevDept.Eyeshot.ViewportLayout .set_ShowVertexIndices(Boolean)
get_VertexSize()HighdevDept.Eyeshot.ViewportLayout .get_VertexSize()
set_VertexSize(Int32)HighdevDept.Eyeshot.ViewportLayout .set_VertexSize(Int32)
get_BoundingBox()HighdevDept.Eyeshot.ViewportLayout .get_BoundingBox()
set_BoundingBox(BoundingBox)HighdevDept.Eyeshot.ViewportLayout .set_BoundingBox(BoundingBox)
get_AutoHideLabels()HighdevDept.Eyeshot.ViewportLayout .get_AutoHideLabels()
set_AutoHideLabels(Boolean)HighdevDept.Eyeshot.ViewportLayout .set_AutoHideLabels(Boolean)
get_Labels()HighdevDept.Eyeshot.ViewportLayout .get_Labels()
set_Labels(LabelList)HighdevDept.Eyeshot.ViewportLayout .set_Labels(LabelList)
get_Legends()HighdevDept.Eyeshot.ViewportLayout .get_Legends()
set_Legends(Legend[])HighdevDept.Eyeshot.ViewportLayout .set_Legends(Legend[])
get_ShowLabels()HighdevDept.Eyeshot.ViewportLayout .get_ShowLabels()
set_ShowLabels(Boolean)HighdevDept.Eyeshot.ViewportLayout .set_ShowLabels(Boolean)
get_ToolBar()HighdevDept.Eyeshot.ViewportLayout .get_ToolBar()
get_ToolBars()HighdevDept.Eyeshot.ViewportLayout .get_ToolBars()
get_ButtonStyle()HighdevDept.Eyeshot.ViewportLayout .get_ButtonStyle()
set_ButtonStyle(ButtonSettings)HighdevDept.Eyeshot.ViewportLayout .set_ButtonStyle(ButtonSettings)
get_Light1()HighdevDept.Eyeshot.ViewportLayout .get_Light1()
set_Light1(LightSettings)HighdevDept.Eyeshot.ViewportLayout .set_Light1(LightSettings)
get_Light2()HighdevDept.Eyeshot.ViewportLayout .get_Light2()
set_Light2(LightSettings)HighdevDept.Eyeshot.ViewportLayout .set_Light2(LightSettings)
get_Light3()HighdevDept.Eyeshot.ViewportLayout .get_Light3()
set_Light3(LightSettings)HighdevDept.Eyeshot.ViewportLayout .set_Light3(LightSettings)
get_Light4()HighdevDept.Eyeshot.ViewportLayout .get_Light4()
set_Light4(LightSettings)HighdevDept.Eyeshot.ViewportLayout .set_Light4(LightSettings)
get_Light5()HighdevDept.Eyeshot.ViewportLayout .get_Light5()
set_Light5(LightSettings)HighdevDept.Eyeshot.ViewportLayout .set_Light5(LightSettings)
get_Light6()HighdevDept.Eyeshot.ViewportLayout .get_Light6()
set_Light6(LightSettings)HighdevDept.Eyeshot.ViewportLayout .set_Light6(LightSettings)
get_Light7()HighdevDept.Eyeshot.ViewportLayout .get_Light7()
set_Light7(LightSettings)HighdevDept.Eyeshot.ViewportLayout .set_Light7(LightSettings)
get_Light8()HighdevDept.Eyeshot.ViewportLayout .get_Light8()
set_Light8(LightSettings)HighdevDept.Eyeshot.ViewportLayout .set_Light8(LightSettings)
get_AmbientLight()HighdevDept.Eyeshot.ViewportLayout .get_AmbientLight()
set_AmbientLight(Color)HighdevDept.Eyeshot.ViewportLayout .set_AmbientLight(Color)
get_DefaultMaterial()HighdevDept.Eyeshot.ViewportLayout .get_DefaultMaterial()
set_DefaultMaterial(Material)HighdevDept.Eyeshot.ViewportLayout .set_DefaultMaterial(Material)
get_GroundPlaneDistance()HighdevDept.Eyeshot.ViewportLayout .get_GroundPlaneDistance()
set_GroundPlaneDistance(Double)HighdevDept.Eyeshot.ViewportLayout .set_GroundPlaneDistance(Double)
get_PlanarShadowOpacity()HighdevDept.Eyeshot.ViewportLayout .get_PlanarShadowOpacity()
set_PlanarShadowOpacity(Double)HighdevDept.Eyeshot.ViewportLayout .set_PlanarShadowOpacity(Double)
get_CoordinateSystemIcon()HighdevDept.Eyeshot.ViewportLayout .get_CoordinateSystemIcon()
set_CoordinateSystemIcon (CoordinateSystemIcon)HighdevDept.Eyeshot.ViewportLayout .set_CoordinateSystemIcon (CoordinateSystemIcon)
get_ViewCubeIcon()HighdevDept.Eyeshot.ViewportLayout .get_ViewCubeIcon()
set_ViewCubeIcon(ViewCubeIcon)HighdevDept.Eyeshot.ViewportLayout .set_ViewCubeIcon(ViewCubeIcon)
get_ClippingPlane1()HighdevDept.Eyeshot.ViewportLayout .get_ClippingPlane1()
set_ClippingPlane1(ClippingPlane)HighdevDept.Eyeshot.ViewportLayout .set_ClippingPlane1(ClippingPlane)
get_ClippingPlane2()HighdevDept.Eyeshot.ViewportLayout .get_ClippingPlane2()
set_ClippingPlane2(ClippingPlane)HighdevDept.Eyeshot.ViewportLayout .set_ClippingPlane2(ClippingPlane)
get_ClippingPlane3()HighdevDept.Eyeshot.ViewportLayout .get_ClippingPlane3()
set_ClippingPlane3(ClippingPlane)HighdevDept.Eyeshot.ViewportLayout .set_ClippingPlane3(ClippingPlane)
get_ClippingPlane4()HighdevDept.Eyeshot.ViewportLayout .get_ClippingPlane4()
set_ClippingPlane4(ClippingPlane)HighdevDept.Eyeshot.ViewportLayout .set_ClippingPlane4(ClippingPlane)
get_ClippingPlane5()HighdevDept.Eyeshot.ViewportLayout .get_ClippingPlane5()
set_ClippingPlane5(ClippingPlane)HighdevDept.Eyeshot.ViewportLayout .set_ClippingPlane5(ClippingPlane)
get_ClippingPlane6()HighdevDept.Eyeshot.ViewportLayout .get_ClippingPlane6()
set_ClippingPlane6(ClippingPlane)HighdevDept.Eyeshot.ViewportLayout .set_ClippingPlane6(ClippingPlane)
get_ViewportBorder()HighdevDept.Eyeshot.ViewportLayout .get_ViewportBorder()
set_ViewportBorder(BorderSettings)HighdevDept.Eyeshot.ViewportLayout .set_ViewportBorder(BorderSettings)
get_Backface()HighdevDept.Eyeshot.ViewportLayout .get_Backface()
set_Backface(BackfaceSettings)HighdevDept.Eyeshot.ViewportLayout .set_Backface(BackfaceSettings)
get_SelectionColor()HighdevDept.Eyeshot.ViewportLayout .get_SelectionColor()
set_SelectionColor(Color)HighdevDept.Eyeshot.ViewportLayout .set_SelectionColor(Color)
get_SelectionColorDynamic()HighdevDept.Eyeshot.ViewportLayout .get_SelectionColorDynamic()
set_SelectionColorDynamic(Color)HighdevDept.Eyeshot.ViewportLayout .set_SelectionColorDynamic(Color)
get_SelectionLineWeightScaleFactor()HighdevDept.Eyeshot.ViewportLayout .get_SelectionLineWeightScaleFactor()
set_SelectionLineWeightScaleFactor (Single)HighdevDept.Eyeshot.ViewportLayout .set_SelectionLineWeightScaleFactor (Single)
get_ForceSymbolColor()HighdevDept.Eyeshot.ViewportLayout .get_ForceSymbolColor()
set_ForceSymbolColor(Color)HighdevDept.Eyeshot.ViewportLayout .set_ForceSymbolColor(Color)
get_PressureSymbolColor()HighdevDept.Eyeshot.ViewportLayout .get_PressureSymbolColor()
set_PressureSymbolColor(Color)HighdevDept.Eyeshot.ViewportLayout .set_PressureSymbolColor(Color)
get_PunctualForceSymbolColor()HighdevDept.Eyeshot.ViewportLayout .get_PunctualForceSymbolColor()
set_PunctualForceSymbolColor(Color)HighdevDept.Eyeshot.ViewportLayout .set_PunctualForceSymbolColor(Color)
get_RestraintSymbolColor()HighdevDept.Eyeshot.ViewportLayout .get_RestraintSymbolColor()
set_RestraintSymbolColor(Color)HighdevDept.Eyeshot.ViewportLayout .set_RestraintSymbolColor(Color)
get_Wireframe()HighdevDept.Eyeshot.ViewportLayout .get_Wireframe()
set_Wireframe(DisplayModeSettings)HighdevDept.Eyeshot.ViewportLayout .set_Wireframe(DisplayModeSettings)
get_Shaded()HighdevDept.Eyeshot.ViewportLayout .get_Shaded()
set_Shaded(DisplayModeSettingsShaded)HighdevDept.Eyeshot.ViewportLayout .set_Shaded(DisplayModeSettingsShaded)
get_Flat()HighdevDept.Eyeshot.ViewportLayout.get_Flat( )
set_Flat(DisplayModeSettingsFlat)HighdevDept.Eyeshot.ViewportLayout.set_Flat (DisplayModeSettingsFlat)
get_Rendered()HighdevDept.Eyeshot.ViewportLayout .get_Rendered()
set_Rendered(DisplayModeSettingsRendered )HighdevDept.Eyeshot.ViewportLayout .set_Rendered (DisplayModeSettingsRendered)
get_OrientationMode()HighdevDept.Eyeshot.ViewportLayout .get_OrientationMode()
set_OrientationMode(orientationType)HighdevDept.Eyeshot.ViewportLayout .set_OrientationMode(orientationType)
get_ShowFps()HighdevDept.Eyeshot.ViewportLayout .get_ShowFps()
set_ShowFps(Boolean)HighdevDept.Eyeshot.ViewportLayout .set_ShowFps(Boolean)
get_Units()HighdevDept.Eyeshot.ViewportLayout.get_Units ()
set_Units(linearUnitsType)HighdevDept.Eyeshot.ViewportLayout.set_Units (linearUnitsType)
get_WaitCursorMode()HighdevDept.Eyeshot.ViewportLayout .get_WaitCursorMode()
set_WaitCursorMode(waitCursorType)HighdevDept.Eyeshot.ViewportLayout .set_WaitCursorMode(waitCursorType)
get_AskForHardwareAcceleration()HighdevDept.Eyeshot.ViewportLayout .get_AskForHardwareAcceleration()
set_AskForHardwareAcceleration(Boolean)HighdevDept.Eyeshot.ViewportLayout .set_AskForHardwareAcceleration(Boolean)
get_AskForDirect3DLevel9_3()HighdevDept.Eyeshot.ViewportLayout .get_AskForDirect3DLevel9_3()
set_AskForDirect3DLevel9_3(Boolean)HighdevDept.Eyeshot.ViewportLayout .set_AskForDirect3DLevel9_3(Boolean)
get_AskForAntiAliasing()HighdevDept.Eyeshot.ViewportLayout .get_AskForAntiAliasing()
set_AskForAntiAliasing(Boolean)HighdevDept.Eyeshot.ViewportLayout .set_AskForAntiAliasing(Boolean)
get_AntiAliasing()HighdevDept.Eyeshot.ViewportLayout .get_AntiAliasing()
set_AntiAliasing(Boolean)HighdevDept.Eyeshot.ViewportLayout .set_AntiAliasing(Boolean)
get_AntiAliasingSamples()HighdevDept.Eyeshot.ViewportLayout .get_AntiAliasingSamples()
set_AntiAliasingSamples (antialiasingSamplesNumberType)HighdevDept.Eyeshot.ViewportLayout .set_AntiAliasingSamples (antialiasingSamplesNumberType)
get_RendererVendor()HighdevDept.Eyeshot.ViewportLayout .get_RendererVendor()
get_ShadingLanguageVersion()HighdevDept.Eyeshot.ViewportLayout .get_ShadingLanguageVersion()
get_OpenglExtensions()HighdevDept.Eyeshot.ViewportLayout .get_OpenglExtensions()
get_MaxTextureSize()HighdevDept.Eyeshot.ViewportLayout .get_MaxTextureSize()
get_RendererName()HighdevDept.Eyeshot.ViewportLayout .get_RendererName()
get_RendererVersion()HighdevDept.Eyeshot.ViewportLayout .get_RendererVersion()
get_HideSmall()HighdevDept.Eyeshot.ViewportLayout .get_HideSmall()
set_HideSmall(Boolean)HighdevDept.Eyeshot.ViewportLayout .set_HideSmall(Boolean)
get_MinimumFramerate()HighdevDept.Eyeshot.ViewportLayout .get_MinimumFramerate()
set_MinimumFramerate(Int32)HighdevDept.Eyeshot.ViewportLayout .set_MinimumFramerate(Int32)
get_MaxPatternRepetitions()HighdevDept.Eyeshot.ViewportLayout .get_MaxPatternRepetitions()
set_MaxPatternRepetitions(Int32)HighdevDept.Eyeshot.ViewportLayout .set_MaxPatternRepetitions(Int32)
get_SmallSize()HighdevDept.Eyeshot.ViewportLayout .get_SmallSize()
set_SmallSize(Int32)HighdevDept.Eyeshot.ViewportLayout .set_SmallSize(Int32)
get_IsInFrustumMode()HighdevDept.Eyeshot.ViewportLayout .get_IsInFrustumMode()
set_IsInFrustumMode (Camera+perspectiveFitType)HighdevDept.Eyeshot.ViewportLayout .set_IsInFrustumMode (Camera+perspectiveFitType)
get_DefaultColor()HighdevDept.Eyeshot.ViewportLayout .get_DefaultColor()
set_DefaultColor(Color)HighdevDept.Eyeshot.ViewportLayout .set_DefaultColor(Color)
get_HiddenLines()HighdevDept.Eyeshot.ViewportLayout .get_HiddenLines()
set_HiddenLines(HiddenLinesSettings)HighdevDept.Eyeshot.ViewportLayout .set_HiddenLines(HiddenLinesSettings)
get_ProgressBar()HighdevDept.Eyeshot.ViewportLayout .get_ProgressBar()
set_ProgressBar(ProgressBar)HighdevDept.Eyeshot.ViewportLayout .set_ProgressBar(ProgressBar)
get_ShowNormals()HighdevDept.Eyeshot.ViewportLayout .get_ShowNormals()
set_ShowNormals(Boolean)HighdevDept.Eyeshot.ViewportLayout .set_ShowNormals(Boolean)
get_FramesPerSecond()HighdevDept.Eyeshot.ViewportLayout .get_FramesPerSecond()
InvalidateAndCapture()HighdevDept.Eyeshot.ViewportLayout .InvalidateAndCapture()
Invalidate()HighdevDept.Eyeshot.ViewportLayout .Invalidate()
DrawScene(Viewport,Single,Single ,RectangleF,Boolean,Boolean,Boolean)HighdevDept.Eyeshot.ViewportLayout.DrawScene (Viewport,Single,Single,RectangleF ,Boolean,Boolean,Boolean)
DrawBackground()HighdevDept.Eyeshot.ViewportLayout .DrawBackground()
GetPlanarReflectionsPlane()HighdevDept.Eyeshot.ViewportLayout .GetPlanarReflectionsPlane()
get_AccurateTransparency()HighdevDept.Eyeshot.ViewportLayout .get_AccurateTransparency()
set_AccurateTransparency(Boolean)HighdevDept.Eyeshot.ViewportLayout .set_AccurateTransparency(Boolean)
get_WriteDepthForTransparents()HighdevDept.Eyeshot.ViewportLayout .get_WriteDepthForTransparents()
set_WriteDepthForTransparents(Boolean)HighdevDept.Eyeshot.ViewportLayout .set_WriteDepthForTransparents(Boolean)
DrawVertices (ViewportLayout+DrawEntitiesParams)HighdevDept.Eyeshot.ViewportLayout .DrawVertices (ViewportLayout+DrawEntitiesParams)
ComputeNonCurrentEntityColor(Entity ,Color)HighdevDept.Eyeshot.ViewportLayout .ComputeNonCurrentEntityColor(Entity ,Color)
SetColorShaded(RenderContextBase ,entityNatureType,Color,Boolean ,BackfaceSettings)HighdevDept.Eyeshot.ViewportLayout .SetColorShaded(RenderContextBase ,entityNatureType,Color,Boolean ,BackfaceSettings)
GetEntityPattern(Entity ,LineTypeKeyedCollection,String ,LayerKeyedCollection)HighdevDept.Eyeshot.ViewportLayout .GetEntityPattern(Entity ,LineTypeKeyedCollection,String ,LayerKeyedCollection)
GetEntityLineWeight(Entity,Entity ,LayerKeyedCollection)HighdevDept.Eyeshot.ViewportLayout .GetEntityLineWeight(Entity,Entity ,LayerKeyedCollection)
SetColorRendered(RenderContextBase ,entityNatureType,Material,Boolean ,RenderParams)HighdevDept.Eyeshot.ViewportLayout .SetColorRendered(RenderContextBase ,entityNatureType,Material,Boolean ,RenderParams)
DrawOverlay (ViewportLayout+DrawSceneParams)HighdevDept.Eyeshot.ViewportLayout .DrawOverlay (ViewportLayout+DrawSceneParams)
DrawVertexIndices (ViewportLayout+DrawSceneParams)HighdevDept.Eyeshot.ViewportLayout .DrawVertexIndices (ViewportLayout+DrawSceneParams)
Draw3D(ViewportLayout+DrawSceneParams)HighdevDept.Eyeshot.ViewportLayout.Draw3D (ViewportLayout+DrawSceneParams)
SortEntitiesForTransparency(Viewport ,IList<Entity>)HighdevDept.Eyeshot.ViewportLayout .SortEntitiesForTransparency(Viewport ,IList<Entity>)
DrawShadow(Single)HighdevDept.Eyeshot.ViewportLayout .DrawShadow(Single)
DrawText(Int32,Int32,String,Font,Color ,ContentAlignment)HighdevDept.Eyeshot.ViewportLayout.DrawText (Int32,Int32,String,Font,Color ,ContentAlignment)
DrawText(Int32,Int32,String,Font,Color ,Color,ContentAlignment)HighdevDept.Eyeshot.ViewportLayout.DrawText (Int32,Int32,String,Font,Color,Color ,ContentAlignment)
DrawText(Int32,Int32,String,Font,Color ,Color,ContentAlignment,RotateFlipType)HighdevDept.Eyeshot.ViewportLayout.DrawText (Int32,Int32,String,Font,Color,Color ,ContentAlignment,RotateFlipType)
GetTextImage(String,Font,Color,Color ,ContentAlignment,RotateFlipType,Boolean )HighdevDept.Eyeshot.ViewportLayout .GetTextImage(String,Font,Color,Color ,ContentAlignment,RotateFlipType,Boolean )
DrawTexture(TextureBase,Int32,Int32 ,ContentAlignment,Boolean)HighdevDept.Eyeshot.ViewportLayout .DrawTexture(TextureBase,Int32,Int32 ,ContentAlignment,Boolean)
DrawTextOutlined(Int32,Int32,String,Font ,Color,Color,Single,ContentAlignment)HighdevDept.Eyeshot.ViewportLayout .DrawTextOutlined(Int32,Int32,String ,Font,Color,Color,Single ,ContentAlignment)
DrawImage(Int32,Int32,Bitmap)HighdevDept.Eyeshot.ViewportLayout.DrawImage (Int32,Int32,Bitmap)
GetTextOutlinedImage(String,Font,Color ,Color,RotateFlipType,Single)HighdevDept.Eyeshot.ViewportLayout .GetTextOutlinedImage(String,Font,Color ,Color,RotateFlipType,Single)
SelectObject(IntPtr,IntPtr)HighdevDept.Eyeshot.ViewportLayout .SelectObject(IntPtr,IntPtr)
DeleteObject(IntPtr)HighdevDept.Eyeshot.ViewportLayout .DeleteObject(IntPtr)
ClearCharDefs()HighdevDept.Eyeshot.ViewportLayout .ClearCharDefs()
get_AllocatedCharDefs()HighdevDept.Eyeshot.ViewportLayout .get_AllocatedCharDefs()
PaintBackBuffer()HighdevDept.Eyeshot.ViewportLayout .PaintBackBuffer()
SwapBuffers()HighdevDept.Eyeshot.ViewportLayout .SwapBuffers()
DrawViewport (ViewportLayout+DrawSceneParams)HighdevDept.Eyeshot.ViewportLayout .DrawViewport (ViewportLayout+DrawSceneParams)
DrawViewportBackground (ViewportLayout+DrawSceneParams)HighdevDept.Eyeshot.ViewportLayout .DrawViewportBackground (ViewportLayout+DrawSceneParams)
get_ObjectManipulator()HighdevDept.Eyeshot.ViewportLayout .get_ObjectManipulator()
set_ObjectManipulator(ObjectManipulator)HighdevDept.Eyeshot.ViewportLayout .set_ObjectManipulator(ObjectManipulator )
GetThumbnail(Int32)HighdevDept.Eyeshot.ViewportLayout .GetThumbnail(Int32)
get_PrintResolution()HighdevDept.Eyeshot.ViewportLayout .get_PrintResolution()
set_PrintResolution(Int32)HighdevDept.Eyeshot.ViewportLayout .set_PrintResolution(Int32)
get_PrintDocumentName()HighdevDept.Eyeshot.ViewportLayout .get_PrintDocumentName()
set_PrintDocumentName(String)HighdevDept.Eyeshot.ViewportLayout .set_PrintDocumentName(String)
RenderToBitmap(Size)HighdevDept.Eyeshot.ViewportLayout .RenderToBitmap(Size)
RenderToBitmap(Size,Boolean,Boolean)HighdevDept.Eyeshot.ViewportLayout .RenderToBitmap(Size,Boolean,Boolean)
RenderToBitmap(Size,Double,Boolean ,Boolean)HighdevDept.Eyeshot.ViewportLayout .RenderToBitmap(Size,Double,Boolean ,Boolean)
RenderToBitmap(RectangleF,Size,Boolean ,Boolean)HighdevDept.Eyeshot.ViewportLayout .RenderToBitmap(RectangleF,Size,Boolean ,Boolean)
RenderToBitmap(RectangleF,Size,Double ,Boolean,Boolean)HighdevDept.Eyeshot.ViewportLayout .RenderToBitmap(RectangleF,Size,Double ,Boolean,Boolean)
RenderToBitmap(Double)HighdevDept.Eyeshot.ViewportLayout .RenderToBitmap(Double)
RenderToBitmap(Double,Boolean,Boolean)HighdevDept.Eyeshot.ViewportLayout .RenderToBitmap(Double,Boolean,Boolean)
RenderToBitmap(Double,Double,Boolean ,Boolean)HighdevDept.Eyeshot.ViewportLayout .RenderToBitmap(Double,Double,Boolean ,Boolean)
RenderToBitmap(Rectangle,Double,Boolean ,Boolean)HighdevDept.Eyeshot.ViewportLayout .RenderToBitmap(Rectangle,Double,Boolean ,Boolean)
RenderToBitmap(Rectangle,Double,Double ,Boolean,Boolean)HighdevDept.Eyeshot.ViewportLayout .RenderToBitmap(Rectangle,Double,Double ,Boolean,Boolean)
WriteToFileRaster(Single,String ,ImageFormat)HighdevDept.Eyeshot.ViewportLayout .WriteToFileRaster(Single,String ,ImageFormat)
WriteToFileRaster(Single,String ,ImageFormat,Boolean,Boolean)HighdevDept.Eyeshot.ViewportLayout .WriteToFileRaster(Single,String ,ImageFormat,Boolean,Boolean)
WriteToFileRaster(Single,Double,String ,ImageFormat,Boolean,Boolean)HighdevDept.Eyeshot.ViewportLayout .WriteToFileRaster(Single,Double,String ,ImageFormat,Boolean,Boolean)
WriteToFileVector(Boolean,String)HighdevDept.Eyeshot.ViewportLayout .WriteToFileVector(Boolean,String)
StartAnimation()HighdevDept.Eyeshot.ViewportLayout .StartAnimation()
get_IsAnimationRunning()HighdevDept.Eyeshot.ViewportLayout .get_IsAnimationRunning()
StartAnimation(Int32)HighdevDept.Eyeshot.ViewportLayout .StartAnimation(Int32)
StartAnimation(Int32,Int32)HighdevDept.Eyeshot.ViewportLayout .StartAnimation(Int32,Int32)
StopAnimation()HighdevDept.Eyeshot.ViewportLayout .StopAnimation()
get_AnimationStep()HighdevDept.Eyeshot.ViewportLayout .get_AnimationStep()
set_AnimationStep(Int32)HighdevDept.Eyeshot.ViewportLayout .set_AnimationStep(Int32)
get_AnimationInterval()HighdevDept.Eyeshot.ViewportLayout .get_AnimationInterval()
set_AnimationInterval(Int32)HighdevDept.Eyeshot.ViewportLayout .set_AnimationInterval(Int32)
get_AnimationFrameNumber()HighdevDept.Eyeshot.ViewportLayout .get_AnimationFrameNumber()
set_AnimationFrameNumber(Int32)HighdevDept.Eyeshot.ViewportLayout .set_AnimationFrameNumber(Int32)
OnAnimationTimerTick(Object)HighdevDept.Eyeshot.ViewportLayout .OnAnimationTimerTick(Object)
PageSetup(Boolean)HighdevDept.Eyeshot.ViewportLayout.PageSetup (Boolean)
PrintPreview(Size,Boolean)HighdevDept.Eyeshot.ViewportLayout .PrintPreview(Size,Boolean)
Print(Boolean)HighdevDept.Eyeshot.ViewportLayout.Print (Boolean)
CopyToClipboardRaster(Size)HighdevDept.Eyeshot.ViewportLayout .CopyToClipboardRaster(Size)
CopyToClipboardRaster(Size,Boolean ,Boolean)HighdevDept.Eyeshot.ViewportLayout .CopyToClipboardRaster(Size,Boolean ,Boolean)
CopyToClipboardRaster(Size,Double ,Boolean,Boolean)HighdevDept.Eyeshot.ViewportLayout .CopyToClipboardRaster(Size,Double ,Boolean,Boolean)
CopyToClipboardRaster()HighdevDept.Eyeshot.ViewportLayout .CopyToClipboardRaster()
CopyToClipboardRaster(Single)HighdevDept.Eyeshot.ViewportLayout .CopyToClipboardRaster(Single)
CopyToClipboardRaster(Single,Double)HighdevDept.Eyeshot.ViewportLayout .CopyToClipboardRaster(Single,Double)
CopyToClipboardVector(Boolean)HighdevDept.Eyeshot.ViewportLayout .CopyToClipboardVector(Boolean)
MakeLoop(IList<ICurve>,Int32,Double ,Boolean)HighdevDept.Eyeshot.ViewportLayout.MakeLoop (IList<ICurve>,Int32,Double,Boolean)
MakeFace(Plane,IList<Int32>,IList<IList <Int32>>,IList<Point3D>)HighdevDept.Eyeshot.ViewportLayout.MakeFace (Plane,IList<Int32>,IList<IList<Int32>> ,IList<Point3D>)
MakeFace(Plane,IList<IList<Int32>>,IList <Point3D>,Boolean)HighdevDept.Eyeshot.ViewportLayout.MakeFace (Plane,IList<IList<Int32>>,IList<Point3D >,Boolean)
add_ViewChanged (ViewportLayout+ViewChangedEventHandler)HighdevDept.Eyeshot.ViewportLayout .add_ViewChanged (ViewportLayout+ViewChangedEventHandler)
remove_ViewChanged (ViewportLayout+ViewChangedEventHandler)HighdevDept.Eyeshot.ViewportLayout .remove_ViewChanged (ViewportLayout+ViewChangedEventHandler)
add_SelectionChanged (ViewportLayout+SelectionChangedEventHan dler)HighdevDept.Eyeshot.ViewportLayout .add_SelectionChanged (ViewportLayout+SelectionChangedEventHan dler)
remove_SelectionChanged (ViewportLayout+SelectionChangedEventHan dler)HighdevDept.Eyeshot.ViewportLayout .remove_SelectionChanged (ViewportLayout+SelectionChangedEventHan dler)
ZoomFit()HighdevDept.Eyeshot.ViewportLayout.ZoomFit()
ZoomFit(Int32)HighdevDept.Eyeshot.ViewportLayout.ZoomFit (Int32)
ZoomFit(Boolean)HighdevDept.Eyeshot.ViewportLayout.ZoomFit (Boolean)
ZoomFit(Boolean,Int32)HighdevDept.Eyeshot.ViewportLayout.ZoomFit (Boolean,Int32)
ZoomFit(IList<Entity>,Boolean)HighdevDept.Eyeshot.ViewportLayout.ZoomFit (IList<Entity>,Boolean)
ZoomFit(IList<Entity>,Boolean,Int32)HighdevDept.Eyeshot.ViewportLayout.ZoomFit (IList<Entity>,Boolean,Int32)
ZoomFitSelectedLeaves()HighdevDept.Eyeshot.ViewportLayout .ZoomFitSelectedLeaves()
ZoomFitSelectedLeaves(Int32)HighdevDept.Eyeshot.ViewportLayout .ZoomFitSelectedLeaves(Int32)
ZoomFitSelectedLeaves(Int32 ,Camera+perspectiveFitType)HighdevDept.Eyeshot.ViewportLayout .ZoomFitSelectedLeaves(Int32 ,Camera+perspectiveFitType)
ZoomFit(IList <ViewportLayout+SelectedItem>)HighdevDept.Eyeshot.ViewportLayout.ZoomFit (IList<ViewportLayout+SelectedItem>)
ZoomFit(IList <ViewportLayout+SelectedItem>,Int32)HighdevDept.Eyeshot.ViewportLayout.ZoomFit (IList<ViewportLayout+SelectedItem> ,Int32)
ZoomFit(IList <ViewportLayout+SelectedItem>,Int32 ,Camera+perspectiveFitType)HighdevDept.Eyeshot.ViewportLayout.ZoomFit (IList<ViewportLayout+SelectedItem> ,Int32,Camera+perspectiveFitType)
ZoomWindow(Point,Point)HighdevDept.Eyeshot.ViewportLayout .ZoomWindow(Point,Point)
get_KeepSceneUpright()HighdevDept.Eyeshot.ViewportLayout .get_KeepSceneUpright()
set_KeepSceneUpright(Boolean)HighdevDept.Eyeshot.ViewportLayout .set_KeepSceneUpright(Boolean)
SetView(viewType)HighdevDept.Eyeshot.ViewportLayout.SetView (viewType)
SetView(viewType,Boolean,Boolean)HighdevDept.Eyeshot.ViewportLayout.SetView (viewType,Boolean,Boolean)
SetView(viewType,Boolean,Boolean,Int32 ,Boolean)HighdevDept.Eyeshot.ViewportLayout.SetView (viewType,Boolean,Boolean,Int32,Boolean)
SetView(Quaternion,Point3D,Double,Double )HighdevDept.Eyeshot.ViewportLayout.SetView (Quaternion,Point3D,Double,Double)
SetView(Quaternion,Point3D,Double,Double ,Boolean)HighdevDept.Eyeshot.ViewportLayout.SetView (Quaternion,Point3D,Double,Double ,Boolean)
SaveView()HighdevDept.Eyeshot.ViewportLayout.SaveView( )
PreviousView()HighdevDept.Eyeshot.ViewportLayout .PreviousView()
NextView()HighdevDept.Eyeshot.ViewportLayout.NextView( )
get_AnimateCamera()HighdevDept.Eyeshot.ViewportLayout .get_AnimateCamera()
set_AnimateCamera(Boolean)HighdevDept.Eyeshot.ViewportLayout .set_AnimateCamera(Boolean)
get_AnimateCameraDuration()HighdevDept.Eyeshot.ViewportLayout .get_AnimateCameraDuration()
set_AnimateCameraDuration(Int32)HighdevDept.Eyeshot.ViewportLayout .set_AnimateCameraDuration(Int32)
OnDoubleClick(EventArgs)HighdevDept.Eyeshot.ViewportLayout .OnDoubleClick(EventArgs)
OnMouseClick(MouseEventArgs)HighdevDept.Eyeshot.ViewportLayout .OnMouseClick(MouseEventArgs)
ProcessSelectionByPolygon(List<Point2D> ,Boolean ,ViewportLayout+SelectionChangedEventArg s)HighdevDept.Eyeshot.ViewportLayout .ProcessSelectionByPolygon(List<Point2D> ,Boolean ,ViewportLayout+SelectionChangedEventArg s)
ProcessSelectionByPolygonEnclosed(List <Point2D>,Boolean ,ViewportLayout+SelectionChangedEventArg s)HighdevDept.Eyeshot.ViewportLayout .ProcessSelectionByPolygonEnclosed(List <Point2D>,Boolean ,ViewportLayout+SelectionChangedEventArg s)
ProcessSelectionByPolygonVisibleOnly (List<Point2D>,Boolean ,ViewportLayout+SelectionChangedEventArg s)HighdevDept.Eyeshot.ViewportLayout .ProcessSelectionByPolygonVisibleOnly (List<Point2D>,Boolean ,ViewportLayout+SelectionChangedEventArg s)
ProcessSelectionVisibleOnly(Rectangle ,Boolean,Boolean ,ViewportLayout+SelectionChangedEventArg s,Boolean,Boolean)HighdevDept.Eyeshot.ViewportLayout .ProcessSelectionVisibleOnly(Rectangle ,Boolean,Boolean ,ViewportLayout+SelectionChangedEventArg s,Boolean,Boolean)
ProcessSelectionVisibleOnlyLabels (Rectangle,Boolean,Boolean ,ViewportLayout+SelectionChangedEventArg s,Boolean)HighdevDept.Eyeshot.ViewportLayout .ProcessSelectionVisibleOnlyLabels (Rectangle,Boolean,Boolean ,ViewportLayout+SelectionChangedEventArg s,Boolean)
ProcessSelection(Rectangle,Boolean ,Boolean ,ViewportLayout+SelectionChangedEventArg s,Boolean)HighdevDept.Eyeshot.ViewportLayout .ProcessSelection(Rectangle,Boolean ,Boolean ,ViewportLayout+SelectionChangedEventArg s,Boolean)
GetAllCrossingEntities(Rectangle,Boolean )HighdevDept.Eyeshot.ViewportLayout .GetAllCrossingEntities(Rectangle ,Boolean)
GetCrossingEntities(Rectangle,Boolean ,Boolean)HighdevDept.Eyeshot.ViewportLayout .GetCrossingEntities(Rectangle,Boolean ,Boolean)
ProcessSelectionEnclosed(Rectangle ,Boolean,Boolean ,ViewportLayout+SelectionChangedEventArg s)HighdevDept.Eyeshot.ViewportLayout .ProcessSelectionEnclosed(Rectangle ,Boolean,Boolean ,ViewportLayout+SelectionChangedEventArg s)
GetAllEnclosedEntities(Rectangle)HighdevDept.Eyeshot.ViewportLayout .GetAllEnclosedEntities(Rectangle)
SetColorDrawForSelectionAndUpdateIdItems Map<T>(GfxDrawForSelectionParams ,ISelectableItem,Int32,Int32)HighdevDept.Eyeshot.ViewportLayout .SetColorDrawForSelectionAndUpdateIdItem sMap<T>(GfxDrawForSelectionParams ,ISelectableItem,Int32,Int32)
SetColorDrawForSelection(Int32)HighdevDept.Eyeshot.ViewportLayout .SetColorDrawForSelection(Int32)
get_SuspendSetColorForSelection()HighdevDept.Eyeshot.ViewportLayout .get_SuspendSetColorForSelection()
set_SuspendSetColorForSelection(Boolean)HighdevDept.Eyeshot.ViewportLayout .set_SuspendSetColorForSelection(Boolean )
ScreenToPlane(Point,Plane,Point3D&)HighdevDept.Eyeshot.ViewportLayout .ScreenToPlane(Point,Plane,Point3D&)
ScreenToPlane(Point,PlaneEquation ,Point3D&)HighdevDept.Eyeshot.ViewportLayout .ScreenToPlane(Point,PlaneEquation ,Point3D&)
ScreenToPlane(IList<Point>,Plane)HighdevDept.Eyeshot.ViewportLayout .ScreenToPlane(IList<Point>,Plane)
ScreenToPlane(IList<Point>,PlaneEquation )HighdevDept.Eyeshot.ViewportLayout .ScreenToPlane(IList<Point> ,PlaneEquation)
ScreenToWorld(IList<Point>)HighdevDept.Eyeshot.ViewportLayout .ScreenToWorld(IList<Point>)
ScreenToWorld(Point)HighdevDept.Eyeshot.ViewportLayout .ScreenToWorld(Point)
WorldToScreen(Point3D)HighdevDept.Eyeshot.ViewportLayout .WorldToScreen(Point3D)
WorldToScreen(Double,Double,Double)HighdevDept.Eyeshot.ViewportLayout .WorldToScreen(Double,Double,Double)
WorldToScreen(IList<Point3D>)HighdevDept.Eyeshot.ViewportLayout .WorldToScreen(IList<Point3D>)
FindClosestVertex(Point,Double,Point3D&)HighdevDept.Eyeshot.ViewportLayout .FindClosestVertex(Point,Double,Point3D& )
FindClosestVertex(Point,Double,Type ,Point3D&)HighdevDept.Eyeshot.ViewportLayout .FindClosestVertex(Point,Double,Type ,Point3D&)
FindClosestVertex(Point,Double,Int32&)HighdevDept.Eyeshot.ViewportLayout .FindClosestVertex(Point,Double,Int32&)
FindClosestVertex(Entity,Point,Double)HighdevDept.Eyeshot.ViewportLayout .FindClosestVertex(Entity,Point,Double)
FindClosestVertex(Point,Double ,HitVertex&)HighdevDept.Eyeshot.ViewportLayout .FindClosestVertex(Point,Double ,HitVertex&)
FindClosestVertex(Point,Double,Type ,HitVertex&)HighdevDept.Eyeshot.ViewportLayout .FindClosestVertex(Point,Double,Type ,HitVertex&)
FindClosestVertices(Point,Double)HighdevDept.Eyeshot.ViewportLayout .FindClosestVertices(Point,Double)
FindClosestVertices(Point,Double,Type)HighdevDept.Eyeshot.ViewportLayout .FindClosestVertices(Point,Double,Type)
FindClosestVertices(Entity,Point,Double)HighdevDept.Eyeshot.ViewportLayout .FindClosestVertices(Entity,Point,Double )
FindClosestVertex(Point,Double,Type ,Int32&)HighdevDept.Eyeshot.ViewportLayout .FindClosestVertex(Point,Double,Type ,Int32&)
IsCloserVertex(Point3D,Double,Double)HighdevDept.Eyeshot.ViewportLayout .IsCloserVertex(Point3D,Double,Double)
UpdateVisibleSelection()HighdevDept.Eyeshot.ViewportLayout .UpdateVisibleSelection()
GetEntityUnderMouseCursor(Point,Boolean)HighdevDept.Eyeshot.ViewportLayout .GetEntityUnderMouseCursor(Point,Boolean )
GetItemUnderMouseCursor(Point,Boolean)HighdevDept.Eyeshot.ViewportLayout .GetItemUnderMouseCursor(Point,Boolean)
GetLabelUnderMouseCursor(Point,Boolean)HighdevDept.Eyeshot.ViewportLayout .GetLabelUnderMouseCursor(Point,Boolean)
FindClosestTriangle(IFace,Point,Point3D& ,Int32&)HighdevDept.Eyeshot.ViewportLayout .FindClosestTriangle(IFace,Point ,Point3D&,Int32&)
FindClosestTriangle (ViewportLayout+SelectedItem,Point ,Point3D&,Int32&)HighdevDept.Eyeshot.ViewportLayout .FindClosestTriangle (ViewportLayout+SelectedItem,Point ,Point3D&,Int32&)
FindClosestTriangle(IFace,Point)HighdevDept.Eyeshot.ViewportLayout .FindClosestTriangle(IFace,Point)
FindClosestTriangle (ViewportLayout+SelectedItem,Point)HighdevDept.Eyeshot.ViewportLayout .FindClosestTriangle (ViewportLayout+SelectedItem,Point)
RotateCamera(Point)HighdevDept.Eyeshot.ViewportLayout .RotateCamera(Point)
SetView(Vector3D,Boolean,Int32,Boolean)HighdevDept.Eyeshot.ViewportLayout.SetView (Vector3D,Boolean,Int32,Boolean)
SetView(Vector3D,Boolean,Boolean,Int32 ,Boolean)HighdevDept.Eyeshot.ViewportLayout.SetView (Vector3D,Boolean,Boolean,Int32,Boolean)
SetView(Vector3D,Vector3D,Boolean,Int32 ,Boolean)HighdevDept.Eyeshot.ViewportLayout.SetView (Vector3D,Vector3D,Boolean,Int32,Boolean )
SetView(Vector3D,Vector3D,Boolean ,Boolean,Int32,Boolean)HighdevDept.Eyeshot.ViewportLayout.SetView (Vector3D,Vector3D,Boolean,Boolean,Int32 ,Boolean)
GetAllEntitiesUnderMouseCursor(Point ,Boolean)HighdevDept.Eyeshot.ViewportLayout .GetAllEntitiesUnderMouseCursor(Point ,Boolean)
GetAllItemsUnderMouseCursor(Point ,Boolean)HighdevDept.Eyeshot.ViewportLayout .GetAllItemsUnderMouseCursor(Point ,Boolean)
GetAllLabelsUnderMouseCursor(Point ,Boolean)HighdevDept.Eyeshot.ViewportLayout .GetAllLabelsUnderMouseCursor(Point ,Boolean)
GetAllVisibleEntities(Rectangle,Boolean)HighdevDept.Eyeshot.ViewportLayout .GetAllVisibleEntities(Rectangle,Boolean )
GetAllVisibleItems(Rectangle,Boolean)HighdevDept.Eyeshot.ViewportLayout .GetAllVisibleItems(Rectangle,Boolean)
GetAllVisibleLabels(Rectangle,Boolean)HighdevDept.Eyeshot.ViewportLayout .GetAllVisibleLabels(Rectangle,Boolean)
GetVisibleEntitiesFromBackBuffer (Viewport,Byte[],Int32,Int32,Rectangle ,Boolean)HighdevDept.Eyeshot.ViewportLayout .GetVisibleEntitiesFromBackBuffer (Viewport,Byte[],Int32,Int32,Rectangle ,Boolean)
MoveToPlane(ICollection<Entity>,Point3D ,Point3D,Point3D)HighdevDept.Eyeshot.ViewportLayout .MoveToPlane(ICollection<Entity>,Point3D ,Point3D,Point3D)
MoveToPlane(ICollection<Entity>,Plane)HighdevDept.Eyeshot.ViewportLayout .MoveToPlane(ICollection<Entity>,Plane)
MoveToPlane(IList<Point3D>,Plane)HighdevDept.Eyeshot.ViewportLayout .MoveToPlane(IList<Point3D>,Plane)
GetPixel(Int32,Int32)HighdevDept.Eyeshot.ViewportLayout.GetPixel (Int32,Int32)
CopyTo(ViewportLayout,Boolean)HighdevDept.Eyeshot.ViewportLayout.CopyTo (ViewportLayout,Boolean)
Purge()HighdevDept.Eyeshot.ViewportLayout.Purge()
get_ShortcutKeys()HighdevDept.Eyeshot.ViewportLayout .get_ShortcutKeys()
set_ShortcutKeys(ShortcutKeysSettings)HighdevDept.Eyeshot.ViewportLayout .set_ShortcutKeys(ShortcutKeysSettings)
RotateLeft(Double)HighdevDept.Eyeshot.ViewportLayout .RotateLeft(Double)
RotateRight(Double)HighdevDept.Eyeshot.ViewportLayout .RotateRight(Double)
RotateUp(Double)HighdevDept.Eyeshot.ViewportLayout.RotateUp (Double)
RotateDown(Double)HighdevDept.Eyeshot.ViewportLayout .RotateDown(Double)
ZoomIn(Int32)HighdevDept.Eyeshot.ViewportLayout.ZoomIn (Int32)
ZoomOut(Int32)HighdevDept.Eyeshot.ViewportLayout.ZoomOut (Int32)
PanLeft(Int32)HighdevDept.Eyeshot.ViewportLayout.PanLeft (Int32)
PanRight(Int32)HighdevDept.Eyeshot.ViewportLayout.PanRight (Int32)
PanDown(Int32)HighdevDept.Eyeshot.ViewportLayout.PanDown (Int32)
PanUp(Int32)HighdevDept.Eyeshot.ViewportLayout.PanUp (Int32)
OnKeyDown(KeyEventArgs)HighdevDept.Eyeshot.ViewportLayout.OnKeyDown (KeyEventArgs)
IsInputKey(Keys)HighdevDept.Eyeshot.ViewportLayout .IsInputKey(Keys)
OnKeyUp(KeyEventArgs)HighdevDept.Eyeshot.ViewportLayout.OnKeyUp (KeyEventArgs)
add_NavigationTimerTick (ViewportLayout+NavigationTimerHandler)HighdevDept.Eyeshot.ViewportLayout .add_NavigationTimerTick (ViewportLayout+NavigationTimerHandler)
remove_NavigationTimerTick (ViewportLayout+NavigationTimerHandler)HighdevDept.Eyeshot.ViewportLayout .remove_NavigationTimerTick (ViewportLayout+NavigationTimerHandler)
get_ShowCurveDirection()HighdevDept.Eyeshot.ViewportLayout .get_ShowCurveDirection()
set_ShowCurveDirection(Boolean)HighdevDept.Eyeshot.ViewportLayout .set_ShowCurveDirection(Boolean)
get_ShowRestraint()HighdevDept.Eyeshot.ViewportLayout .get_ShowRestraint()
set_ShowRestraint(Boolean)HighdevDept.Eyeshot.ViewportLayout .set_ShowRestraint(Boolean)
get_ShowLoad()HighdevDept.Eyeshot.ViewportLayout .get_ShowLoad()
set_ShowLoad(Boolean)HighdevDept.Eyeshot.ViewportLayout .set_ShowLoad(Boolean)
get_ShowJoint()HighdevDept.Eyeshot.ViewportLayout .get_ShowJoint()
set_ShowJoint(Boolean)HighdevDept.Eyeshot.ViewportLayout .set_ShowJoint(Boolean)
MakeLoopByLength(IList<ICurve>,Int32 ,Double)HighdevDept.Eyeshot.ViewportLayout .MakeLoopByLength(IList<ICurve>,Int32 ,Double)
Draw(ViewportLayout,Transformation)HighdevDept.Eyeshot.QuadTree.Draw (ViewportLayout,Transformation)
get_Children()HighdevDept.Eyeshot.Octant.get_Children()
get_TrianglesIndices()HighdevDept.Eyeshot.Octant .get_TrianglesIndices()
UpdateViewportLayout()HighdevDept.Eyeshot.Viewport .UpdateViewportLayout()
add_LabelSelectionChanged (ViewportLayout+SelectionChangedEventHan dler)HighdevDept.Eyeshot.Viewport .add_LabelSelectionChanged (ViewportLayout+SelectionChangedEventHan dler)
remove_LabelSelectionChanged (ViewportLayout+SelectionChangedEventHan dler)HighdevDept.Eyeshot.Viewport .remove_LabelSelectionChanged (ViewportLayout+SelectionChangedEventHan dler)
FireLabelSelectionChanged (ViewportLayout+SelectionChangedEventArg s)HighdevDept.Eyeshot.Viewport .FireLabelSelectionChanged (ViewportLayout+SelectionChangedEventArg s)
ZoomFit(IList <ViewportLayout+SelectedItem>)HighdevDept.Eyeshot.Viewport.ZoomFit(IList <ViewportLayout+SelectedItem>)
ZoomFit(IList <ViewportLayout+SelectedItem>,Int32)HighdevDept.Eyeshot.Viewport.ZoomFit(IList <ViewportLayout+SelectedItem>,Int32)
ZoomFit(IList <ViewportLayout+SelectedItem>,Int32 ,Camera+perspectiveFitType)HighdevDept.Eyeshot.Viewport.ZoomFit(IList <ViewportLayout+SelectedItem>,Int32 ,Camera+perspectiveFitType)
.ctor(ViewportLayout)HighdevDept.Eyeshot.ViewportList..ctor (ViewportLayout)
get_Attributes()PublicHighdevDept.Eyeshot.ScreenLine .get_Attributes()
.ctor(ViewportLayout)HighdevDept.Eyeshot.HiddenLinesViewSettings. .ctor(ViewportLayout)
.ctor(Viewport,ViewportLayout)HighdevDept.Eyeshot.HiddenLinesViewSettings. .ctor(Viewport,ViewportLayout)
.ctor(Viewport,ViewportLayout,Double)HighdevDept.Eyeshot.HiddenLinesViewSettings. .ctor(Viewport,ViewportLayout,Double)
.ctor(Viewport,ViewportLayout,Double,Pen ,Pen,Pen)HighdevDept.Eyeshot.HiddenLinesViewSettings. .ctor(Viewport,ViewportLayout,Double,Pen ,Pen,Pen)
.ctor(Viewport,ViewportLayout,Double,Pen ,Pen,Pen,Boolean)HighdevDept.Eyeshot.HiddenLinesViewSettings. .ctor(Viewport,ViewportLayout,Double,Pen ,Pen,Pen,Boolean)
.ctor(Viewport,ViewportLayout,Double,Pen ,Pen,Pen,Boolean,Pen,Pen,Pen)HighdevDept.Eyeshot.HiddenLinesViewSettings. .ctor(Viewport,ViewportLayout,Double,Pen ,Pen,Pen,Boolean,Pen,Pen,Pen)
.ctor(Viewport,ViewportLayout,Double,Pen ,Pen,Pen,Boolean,Boolean,Boolean,Pen,Pen ,Pen)HighdevDept.Eyeshot.HiddenLinesViewSettings. .ctor(Viewport,ViewportLayout,Double,Pen ,Pen,Pen,Boolean,Boolean,Boolean,Pen,Pen ,Pen)
.ctor(Viewport,ViewportLayout,Double ,Boolean)HighdevDept.Eyeshot.HiddenLinesViewSettings. .ctor(Viewport,ViewportLayout,Double ,Boolean)
.ctor(Viewport,ViewportLayout,Double ,Boolean,Pen,Pen,Pen)HighdevDept.Eyeshot.HiddenLinesViewSettings. .ctor(Viewport,ViewportLayout,Double ,Boolean,Pen,Pen,Pen)
.ctor(Viewport,ViewportLayout,Double ,Boolean,Pen,Pen,Pen,Boolean)HighdevDept.Eyeshot.HiddenLinesViewSettings. .ctor(Viewport,ViewportLayout,Double ,Boolean,Pen,Pen,Pen,Boolean)
.ctor(Viewport,ViewportLayout,Double ,Boolean,Pen,Pen,Pen,Boolean,Pen,Pen,Pen )HighdevDept.Eyeshot.HiddenLinesViewSettings. .ctor(Viewport,ViewportLayout,Double ,Boolean,Pen,Pen,Pen,Boolean,Pen,Pen,Pen )
.ctor(Viewport,ViewportLayout,Double ,Boolean,Pen,Pen,Pen,Boolean,Boolean ,Boolean,Pen,Pen,Pen)HighdevDept.Eyeshot.HiddenLinesViewSettings. .ctor(Viewport,ViewportLayout,Double ,Boolean,Pen,Pen,Pen,Boolean,Boolean ,Boolean,Pen,Pen,Pen)
.ctor(Viewport,ViewportLayout,Double ,RectangleF)HighdevDept.Eyeshot.HiddenLinesViewSettings. .ctor(Viewport,ViewportLayout,Double ,RectangleF)
.ctor(Viewport,ViewportLayout,Double ,RectangleF,Pen,Pen,Pen)HighdevDept.Eyeshot.HiddenLinesViewSettings. .ctor(Viewport,ViewportLayout,Double ,RectangleF,Pen,Pen,Pen)
.ctor(Viewport,ViewportLayout,Double ,RectangleF,Pen,Pen,Pen,Boolean)HighdevDept.Eyeshot.HiddenLinesViewSettings. .ctor(Viewport,ViewportLayout,Double ,RectangleF,Pen,Pen,Pen,Boolean)
.ctor(Viewport,ViewportLayout,Double ,RectangleF,Pen,Pen,Pen,Boolean,Pen,Pen ,Pen)HighdevDept.Eyeshot.HiddenLinesViewSettings. .ctor(Viewport,ViewportLayout,Double ,RectangleF,Pen,Pen,Pen,Boolean,Pen,Pen ,Pen)
.ctor(Viewport,ViewportLayout,Double ,RectangleF,Pen,Pen,Pen,Boolean,Boolean ,Boolean,Pen,Pen,Pen)HighdevDept.Eyeshot.HiddenLinesViewSettings. .ctor(Viewport,ViewportLayout,Double ,RectangleF,Pen,Pen,Pen,Boolean,Boolean ,Boolean,Pen,Pen,Pen)
DrawInternal (ViewportLayout+DrawSceneParams)HighdevDept.Eyeshot.ViewCubeIcon .DrawInternal (ViewportLayout+DrawSceneParams)
GetProjectionMatrix (ViewportLayout+DrawSceneParams,Double)HighdevDept.Eyeshot.ViewCubeIcon .GetProjectionMatrix (ViewportLayout+DrawSceneParams,Double)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot .ViewCubeIcon+ViewCubePartEntity .EstimateBoundingBox (BlockKeyedCollection)
Invoke(Object ,ViewportLayout+ViewChangedEventArgs)HighdevDept.Eyeshot .ViewCubeIcon+ViewCubeClickEventHandler .Invoke(Object ,ViewportLayout+ViewChangedEventArgs)
BeginInvoke(Object ,ViewportLayout+ViewChangedEventArgs ,AsyncCallback,Object)HighdevDept.Eyeshot .ViewCubeIcon+ViewCubeClickEventHandler .BeginInvoke(Object ,ViewportLayout+ViewChangedEventArgs ,AsyncCallback,Object)
get_ParentViewportLayout()HighdevDept.Eyeshot.BoundingBox .get_ParentViewportLayout()
set_ParentViewportLayout(ViewportLayout)HighdevDept.Eyeshot.BoundingBox .set_ParentViewportLayout(ViewportLayout )
DrawLabel(ViewportLayout+DrawSceneParams )HighdevDept.Eyeshot.BoundingBox.DrawLabel (ViewportLayout+DrawSceneParams)
DrawLabelGdi (ViewportLayout+DrawSceneParams,Single ,Graphics)HighdevDept.Eyeshot.BoundingBox.DrawLabelGdi (ViewportLayout+DrawSceneParams,Single ,Graphics)
.ctor(ViewportLayout,Viewport)HighdevDept.Eyeshot .GfxDrawForSelectionParams..ctor (ViewportLayout,Viewport)
.ctor(ViewportLayout,Single,Int32 ,Transformation,FontDataDictionary ,TextStyleKeyedCollection ,LineTypeKeyedCollection)HighdevDept.Eyeshot .GfxDrawForSelectionParams..ctor (ViewportLayout,Single,Int32 ,Transformation,FontDataDictionary ,TextStyleKeyedCollection ,LineTypeKeyedCollection)
.ctor(ViewportLayout,Viewport)HighdevDept.Eyeshot.DrawParams..ctor (ViewportLayout,Viewport)
.ctor(ViewportLayout,Single,Int32 ,Transformation,FontDataDictionary ,TextStyleKeyedCollection ,LineTypeKeyedCollection)HighdevDept.Eyeshot.DrawParams..ctor (ViewportLayout,Single,Int32 ,Transformation,FontDataDictionary ,TextStyleKeyedCollection ,LineTypeKeyedCollection)
.ctor(ViewportLayout,Viewport)HighdevDept.Eyeshot.RenderParams..ctor (ViewportLayout,Viewport)
.ctor(ViewportLayout,projectionType ,Double[],Int32[],Single ,FontDataDictionary ,TextStyleKeyedCollection,Transformation ,BlockKeyedCollection ,LineTypeKeyedCollection)HighdevDept.Eyeshot.DrawSilhouettesParams. .ctor(ViewportLayout,projectionType ,Double[],Int32[],Single ,FontDataDictionary ,TextStyleKeyedCollection,Transformation ,BlockKeyedCollection ,LineTypeKeyedCollection)
.ctor(ViewportLayout)HighdevDept.Eyeshot.CompileParams..ctor (ViewportLayout)
.ctor(Entity,ViewportLayout)HighdevDept.Eyeshot.CompileParams..ctor (Entity,ViewportLayout)
.ctor(Double,ViewportLayout)HighdevDept.Eyeshot.RegenParams..ctor(Double ,ViewportLayout)
.ctor(Double,Double,ViewportLayout)HighdevDept.Eyeshot.RegenParams..ctor(Double ,Double,ViewportLayout)
.ctor(Transformation,ViewportLayout)HighdevDept.Eyeshot.TraversalParams..ctor (Transformation,ViewportLayout)
.ctor(BlockReference ,BlockKeyedCollection,ViewportLayout)HighdevDept.Eyeshot.TraversalParams..ctor (BlockReference,BlockKeyedCollection ,ViewportLayout)
.ctor(displayType,Single,Transformation ,ViewportLayout)HighdevDept.Eyeshot.TraversalParams..ctor (displayType,Single,Transformation ,ViewportLayout)
get_ViewportLayout()HighdevDept.Eyeshot.TraversalParams .get_ViewportLayout()
set_ViewportLayout(ViewportLayout)HighdevDept.Eyeshot.TraversalParams .set_ViewportLayout(ViewportLayout)
.ctor(PlaneEquation[],Segment3D[] ,displayType,Single,LinePattern,Int32 ,ViewportLayout,Transformation)HighdevDept.Eyeshot.FrustumParams..ctor (PlaneEquation[],Segment3D[],displayType ,Single,LinePattern,Int32,ViewportLayout ,Transformation)
.ctor(PlaneEquation[],ViewportLayout)HighdevDept.Eyeshot.FrustumParams..ctor (PlaneEquation[],ViewportLayout)
.ctor(PlaneEquation[],Boolean ,ViewportLayout)HighdevDept.Eyeshot.FrustumParams..ctor (PlaneEquation[],Boolean,ViewportLayout)
.ctor(Int32[],Double[],IList<Point2D> ,IList<Segment2D>,Point2D,Point2D ,displayType,Single,ViewportLayout ,Transformation)HighdevDept.Eyeshot.ScreenPolygonParams. .ctor(Int32[],Double[],IList<Point2D> ,IList<Segment2D>,Point2D,Point2D ,displayType,Single,ViewportLayout ,Transformation)
.ctor(Transformation,ViewportLayout ,Point2D,Point2D)HighdevDept.Eyeshot.OffsetOnCameraAxesParams ..ctor(Transformation,ViewportLayout ,Point2D,Point2D)
WorkCompleted(ViewportLayout)HighdevDept.Eyeshot .HiddenLinesViewOnClipboard .WorkCompleted(ViewportLayout)
SaveFile(ViewportLayout,String)HighdevDept.Eyeshot .HiddenLinesViewOnClipboard.SaveFile (ViewportLayout,String)
WorkCompleted(ViewportLayout)HighdevDept.Eyeshot.HiddenLinesViewOnPaper .WorkCompleted(ViewportLayout)
WorkCompleted(ViewportLayout)HighdevDept.Eyeshot .HiddenLinesViewOnPaperPreview .WorkCompleted(ViewportLayout)
.ctor(ViewportLayout)HighdevDept.Eyeshot.HiddenLinesView..ctor (ViewportLayout)
.ctor(ViewportLayout,Double)HighdevDept.Eyeshot.HiddenLinesView..ctor (ViewportLayout,Double)
.ctor(Viewport,ViewportLayout)HighdevDept.Eyeshot.HiddenLinesView..ctor (Viewport,ViewportLayout)
.ctor(Viewport,ViewportLayout,Double)HighdevDept.Eyeshot.HiddenLinesView..ctor (Viewport,ViewportLayout,Double)
get_Attributes()PublicHighdevDept.Eyeshot.SilhoWireData .get_Attributes()
set_Attributes (ViewportLayout+GfxAttributesWire)HighdevDept.Eyeshot.SilhoWireData .set_Attributes (ViewportLayout+GfxAttributesWire)
Repaint(ViewportLayout)HighdevDept.Eyeshot.BarBase.Repaint (ViewportLayout)
Hover(ViewportLayout,ToolBarButton)HighdevDept.Eyeshot.BarBase.Hover (ViewportLayout,ToolBarButton)
OnMouseDown(ViewportLayout ,MouseEventArgs)HighdevDept.Eyeshot.BarBase.OnMouseDown (ViewportLayout,MouseEventArgs)
Draw(ViewportLayout+DrawSceneParams)HighdevDept.Eyeshot.BarBase.Draw (ViewportLayout+DrawSceneParams)
Draw(ViewportLayout+DrawSceneParams)HighdevDept.Eyeshot.ToolBar.Draw (ViewportLayout+DrawSceneParams)
CreateTextures(RenderContextBase ,ViewportLayout,GraphicsPath ,GraphicsPath,Int32,Int32,Int32,Int32 ,Color)HighdevDept.Eyeshot.ToolBarButton .CreateTextures(RenderContextBase ,ViewportLayout,GraphicsPath ,GraphicsPath,Int32,Int32,Int32,Int32 ,Color)
DrawImage(Graphics,ViewportLayout,Int32 ,Int32,Int32,Int32)HighdevDept.Eyeshot.ToolBarButton.DrawImage (Graphics,ViewportLayout,Int32,Int32 ,Int32,Int32)
DrawImage(Graphics,ViewportLayout,Int32 ,Int32,Int32,Int32)HighdevDept.Eyeshot.ZoomFitToolBarButton .DrawImage(Graphics,ViewportLayout,Int32 ,Int32,Int32,Int32)
DrawImage(Graphics,ViewportLayout,Int32 ,Int32,Int32,Int32)HighdevDept.Eyeshot.ZoomToolBarButton .DrawImage(Graphics,ViewportLayout,Int32 ,Int32,Int32,Int32)
DrawImage(Graphics,ViewportLayout,Int32 ,Int32,Int32,Int32)HighdevDept.Eyeshot.ZoomWindowToolBarButton .DrawImage(Graphics,ViewportLayout,Int32 ,Int32,Int32,Int32)
DrawImage(Graphics,ViewportLayout,Int32 ,Int32,Int32,Int32)HighdevDept.Eyeshot .MagnifyingGlassToolBarButton.DrawImage (Graphics,ViewportLayout,Int32,Int32 ,Int32,Int32)
DrawImage(Graphics,ViewportLayout,Int32 ,Int32,Int32,Int32)HighdevDept.Eyeshot.RotateToolBarButton .DrawImage(Graphics,ViewportLayout,Int32 ,Int32,Int32,Int32)
DrawImage(Graphics,ViewportLayout,Int32 ,Int32,Int32,Int32)HighdevDept.Eyeshot.PanToolBarButton .DrawImage(Graphics,ViewportLayout,Int32 ,Int32,Int32,Int32)
DrawImage(Graphics,ViewportLayout,Int32 ,Int32,Int32,Int32)HighdevDept.Eyeshot.HomeToolBarButton .DrawImage(Graphics,ViewportLayout,Int32 ,Int32,Int32,Int32)
DrawImage(Graphics,ViewportLayout,Int32 ,Int32,Int32,Int32)HighdevDept.Eyeshot.CancelToolBarButton .DrawImage(Graphics,ViewportLayout,Int32 ,Int32,Int32,Int32)
.ctor(ViewportLayout,Viewport,IList <Entity>,Point3D,Point3D,Boolean ,ShaderParameters,LightSettings[] ,Boolean,Double,Boolean ,selectionStatusType)HighdevDept.Eyeshot.DrawEntitiesShadowParams ..ctor(ViewportLayout,Viewport,IList <Entity>,Point3D,Point3D,Boolean ,ShaderParameters,LightSettings[] ,Boolean,Double,Boolean ,selectionStatusType)
add_ProgressChanged (ViewportLayout+ProgressChangedEventHand ler)HighdevDept.Eyeshot.WorkUnit .add_ProgressChanged (ViewportLayout+ProgressChangedEventHand ler)
remove_ProgressChanged (ViewportLayout+ProgressChangedEventHand ler)HighdevDept.Eyeshot.WorkUnit .remove_ProgressChanged (ViewportLayout+ProgressChangedEventHand ler)
WorkCompleted(ViewportLayout)HighdevDept.Eyeshot.WorkUnit.WorkCompleted (ViewportLayout)
WorkCancelled(ViewportLayout)HighdevDept.Eyeshot.WorkUnit.WorkCancelled (ViewportLayout)
WorkFailed(ViewportLayout)HighdevDept.Eyeshot.WorkUnit.WorkFailed (ViewportLayout)
GetProjectionMatrix(Double,Double ,ViewportLayout+CameraEyePosType)HighdevDept.Eyeshot.Camera .GetProjectionMatrix(Double,Double ,ViewportLayout+CameraEyePosType)
SetupModelView(Boolean,Boolean ,ViewportLayout+CameraEyePosType,Boolean )HighdevDept.Eyeshot.Camera.SetupModelView (Boolean,Boolean ,ViewportLayout+CameraEyePosType,Boolean )
SetupModelViewProjection(RectangleF ,Boolean,Boolean,Boolean ,ViewportLayout+CameraEyePosType,Boolean )HighdevDept.Eyeshot.Camera .SetupModelViewProjection(RectangleF ,Boolean,Boolean,Boolean ,ViewportLayout+CameraEyePosType,Boolean )
Draw(ViewportLayout,Viewport)HighdevDept.Eyeshot.Legend.Draw (ViewportLayout,Viewport)
DrawGdi(Single,Single,Graphics ,ViewportLayout,Viewport,Point)HighdevDept.Eyeshot.Legend.DrawGdi(Single ,Single,Graphics,ViewportLayout,Viewport ,Point)
get_ParentViewportLayout()HighdevDept.Eyeshot.ProgressBar .get_ParentViewportLayout()
set_ParentViewportLayout(ViewportLayout)HighdevDept.Eyeshot.ProgressBar .set_ParentViewportLayout(ViewportLayout )
Draw(ViewportLayout+DrawSceneParams)HighdevDept.Eyeshot.ProgressBar.Draw (ViewportLayout+DrawSceneParams)
GetDefaultLayerName(ViewportLayout)HighdevDept.Eyeshot.UserInterfaceBase .GetDefaultLayerName(ViewportLayout)
DrawInternal (ViewportLayout+DrawSceneParams)HighdevDept.Eyeshot.UserInterfaceSymbolBase .DrawInternal (ViewportLayout+DrawSceneParams)
DrawLabels (ViewportLayout+DrawSceneParams)HighdevDept.Eyeshot.UserInterfaceSymbolBase .DrawLabels (ViewportLayout+DrawSceneParams)
DrawInternal (ViewportLayout+DrawSceneParams)HighdevDept.Eyeshot.CoordinateSystemIcon .DrawInternal (ViewportLayout+DrawSceneParams)
DrawLabels (ViewportLayout+DrawSceneParams)HighdevDept.Eyeshot.CoordinateSystemIcon .DrawLabels (ViewportLayout+DrawSceneParams)
DrawInternal (ViewportLayout+DrawSceneParams)HighdevDept.Eyeshot.OriginSymbol .DrawInternal (ViewportLayout+DrawSceneParams)
GetInitialTransformation()HighdevDept.Eyeshot.OriginSymbol .GetInitialTransformation()
GetFullTransformation()HighdevDept.Eyeshot.OriginSymbol .GetFullTransformation()
get_StyleMode()PublicHighdevDept.Eyeshot.ObjectManipulator .get_StyleMode()
set_StyleMode(originSymbolStyleType)HighdevDept.Eyeshot.ObjectManipulator .set_StyleMode(originSymbolStyleType)
get_Translate()HighdevDept.Eyeshot.ObjectManipulator .get_Translate()
set_Translate (ObjectManipulatorPartProperties)HighdevDept.Eyeshot.ObjectManipulator .set_Translate (ObjectManipulatorPartProperties)
DrawInternal (ViewportLayout+DrawSceneParams)HighdevDept.Eyeshot.ObjectManipulator .DrawInternal (ViewportLayout+DrawSceneParams)
DrawWithPreview (ViewportLayout+DrawSceneParams)HighdevDept.Eyeshot.ObjectManipulator .DrawWithPreview (ViewportLayout+DrawSceneParams)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.AngularDim .EstimateBoundingBox (BlockKeyedCollection)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.FastPointCloud .EstimateBoundingBox (BlockKeyedCollection)
SweepAsSolid3D(ICurve,Double ,sweepMethodType)HighdevDept.Eyeshot.Entities.Region .SweepAsSolid3D(ICurve,Double ,sweepMethodType)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.Region .EstimateBoundingBox (BlockKeyedCollection)
ExtrudeAsSolid3D(Double,Double,Double)HighdevDept.Eyeshot.Entities.Region .ExtrudeAsSolid3D(Double,Double,Double)
ExtrudeAsSolid3D(Interval,Double,Double)HighdevDept.Eyeshot.Entities.Region .ExtrudeAsSolid3D(Interval,Double,Double )
ExtrudeAsSolid3D(Vector3D,Double,Double)HighdevDept.Eyeshot.Entities.Region .ExtrudeAsSolid3D(Vector3D,Double,Double )
RevolveAsSolid3D(Double,Double,Vector3D ,Point3D,Double)HighdevDept.Eyeshot.Entities.Region .RevolveAsSolid3D(Double,Double,Vector3D ,Point3D,Double)
RevolveAsSolid3D(Double,Vector3D,Point3D ,Double)HighdevDept.Eyeshot.Entities.Region .RevolveAsSolid3D(Double,Vector3D ,Point3D,Double)
RevolveAsSolid3D(Double,Double,Point3D ,Point3D,Double)HighdevDept.Eyeshot.Entities.Region .RevolveAsSolid3D(Double,Double,Point3D ,Point3D,Double)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.Ghost .EstimateBoundingBox (BlockKeyedCollection)
ReverseContour(List<ICurve>)HighdevDept.Eyeshot.Entities.Surface .ReverseContour(List<ICurve>)
MakeCurveFromPoints(PointTangent[] ,Double,Curve&)HighdevDept.Eyeshot.Entities.Surface .MakeCurveFromPoints(PointTangent[] ,Double,Curve&)
FixCurvesStartingAndEndingOnSeam(ICurve ,PointTangent[],Point3D[],Int32,Double)HighdevDept.Eyeshot.Entities.Surface .FixCurvesStartingAndEndingOnSeam(ICurve ,PointTangent[],Point3D[],Int32,Double)
FixCurvesStartingAndEndingOnSeamU (Point3D[],PointTangent[],Int32,Double)HighdevDept.Eyeshot.Entities.Surface .FixCurvesStartingAndEndingOnSeamU (Point3D[],PointTangent[],Int32,Double)
FixCurvesStartingAndEndingOnSeamV (Point3D[],PointTangent[],Int32,Double)HighdevDept.Eyeshot.Entities.Surface .FixCurvesStartingAndEndingOnSeamV (Point3D[],PointTangent[],Int32,Double)
ComputeCurvatureMap(ViewportLayout ,Legend,Surface+curvatureType)HighdevDept.Eyeshot.Entities.Surface .ComputeCurvatureMap(ViewportLayout ,Legend,Surface+curvatureType)
ConvertToSolid3D(Double)HighdevDept.Eyeshot.Entities.Surface .ConvertToSolid3D(Double)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.Surface .EstimateBoundingBox (BlockKeyedCollection)
ComputeCurvatureGraph(ViewportLayout ,Single)HighdevDept.Eyeshot.Entities.Curve .ComputeCurvatureGraph(ViewportLayout ,Single)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.Curve .EstimateBoundingBox (BlockKeyedCollection)
ExtrudeAsSolid3D(Line,Double)HighdevDept.Eyeshot.Entities.Curve .ExtrudeAsSolid3D(Line,Double)
ExtrudeAsSolid3D(Double,Double,Double ,Double)HighdevDept.Eyeshot.Entities.Curve .ExtrudeAsSolid3D(Double,Double,Double ,Double)
ExtrudeAsSolid3D(Vector3D,Double,Double)HighdevDept.Eyeshot.Entities.Curve .ExtrudeAsSolid3D(Vector3D,Double,Double )
RevolveAsSolid3D(Double,Double,Vector3D ,Point3D,Double)HighdevDept.Eyeshot.Entities.Curve .RevolveAsSolid3D(Double,Double,Vector3D ,Point3D,Double)
RevolveAsSolid3D(Double,Double,Point3D ,Point3D,Double)HighdevDept.Eyeshot.Entities.Curve .RevolveAsSolid3D(Double,Double,Point3D ,Point3D,Double)
RevolveAsSolid3D(Double,Double,Line ,Double)HighdevDept.Eyeshot.Entities.Curve .RevolveAsSolid3D(Double,Double,Line ,Double)
SweepAsSolid3D(ICurve,Double ,sweepMethodType)HighdevDept.Eyeshot.Entities.Curve .SweepAsSolid3D(ICurve,Double ,sweepMethodType)
ConvertToMesh(ViewportLayout,Boolean)HighdevDept.Eyeshot.Entities.MultilineText .ConvertToMesh(ViewportLayout,Boolean)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.OrdinateDim .EstimateBoundingBox (BlockKeyedCollection)
.ctor(Plane,Point3D[],Boolean ,arrowheadType,Double,Double)HighdevDept.Eyeshot.Entities.Leader..ctor (Plane,Point3D[],Boolean,arrowheadType ,Double,Double)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.Leader .EstimateBoundingBox (BlockKeyedCollection)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.CompositeCurve .EstimateBoundingBox (BlockKeyedCollection)
ExtrudeAsSolid3D(Line,Double)HighdevDept.Eyeshot.Entities.CompositeCurve .ExtrudeAsSolid3D(Line,Double)
ExtrudeAsSolid3D(Double,Double,Double ,Double)HighdevDept.Eyeshot.Entities.CompositeCurve .ExtrudeAsSolid3D(Double,Double,Double ,Double)
ExtrudeAsSolid3D(Vector3D,Double,Double)HighdevDept.Eyeshot.Entities.CompositeCurve .ExtrudeAsSolid3D(Vector3D,Double,Double )
RevolveAsSolid3D(Double,Double,Vector3D ,Point3D,Double)HighdevDept.Eyeshot.Entities.CompositeCurve .RevolveAsSolid3D(Double,Double,Vector3D ,Point3D,Double)
RevolveAsSolid3D(Double,Double,Point3D ,Point3D,Double)HighdevDept.Eyeshot.Entities.CompositeCurve .RevolveAsSolid3D(Double,Double,Point3D ,Point3D,Double)
RevolveAsSolid3D(Double,Double,Line ,Double)HighdevDept.Eyeshot.Entities.CompositeCurve .RevolveAsSolid3D(Double,Double,Line ,Double)
SweepAsSolid3D(ICurve,Double ,sweepMethodType)HighdevDept.Eyeshot.Entities.CompositeCurve .SweepAsSolid3D(ICurve,Double ,sweepMethodType)
get_Scale()HighdevDept.Eyeshot.Entities.Dimension .get_Scale()
set_Scale(Double)HighdevDept.Eyeshot.Entities.Dimension .set_Scale(Double)
GetTrianglesInternal(ViewportLayout ,Transformation,Double)HighdevDept.Eyeshot.Entities.Dimension .GetTrianglesInternal(ViewportLayout ,Transformation,Double)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.Dimension .EstimateBoundingBox (BlockKeyedCollection)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.LinearDim .EstimateBoundingBox (BlockKeyedCollection)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.RadialDim .EstimateBoundingBox (BlockKeyedCollection)
ComputePlot(ViewportLayout,Legend ,Boolean)HighdevDept.Eyeshot.Entities.FemMesh .ComputePlot(ViewportLayout,Legend ,Boolean)
ComputePlot(ViewportLayout,Legend)HighdevDept.Eyeshot.Entities.FemMesh .ComputePlot(ViewportLayout,Legend)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.FemMesh .EstimateBoundingBox (BlockKeyedCollection)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.Mesh .EstimateBoundingBox (BlockKeyedCollection)
ClearIfNotSelected(List <ViewportLayout+SelectionInfoSubItems>)HighdevDept.Eyeshot.Entities .Mesh+FaceCollection.ClearIfNotSelected (List <ViewportLayout+SelectionInfoSubItems>)
get_BRepMode()HighdevDept.Eyeshot.Entities.Solid .get_BRepMode()
.ctor(Solid+brepType,TextureMappingData ,IList<Solid+Portion>)HighdevDept.Eyeshot.Entities.Solid..ctor (Solid+brepType,TextureMappingData,IList <Solid+Portion>)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.Solid .EstimateBoundingBox (BlockKeyedCollection)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.Arc .EstimateBoundingBox (BlockKeyedCollection)
ExtrudeAsSolid3D(Vector3D,Double,Double)HighdevDept.Eyeshot.Entities.Arc .ExtrudeAsSolid3D(Vector3D,Double,Double )
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.Bar .EstimateBoundingBox (BlockKeyedCollection)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.Circle .EstimateBoundingBox (BlockKeyedCollection)
ExtrudeAsSolid3D(Line,Double)HighdevDept.Eyeshot.Entities.Circle .ExtrudeAsSolid3D(Line,Double)
ExtrudeAsSolid3D(Double,Double,Double ,Double)HighdevDept.Eyeshot.Entities.Circle .ExtrudeAsSolid3D(Double,Double,Double ,Double)
ExtrudeAsSolid3D(Vector3D,Double,Double)HighdevDept.Eyeshot.Entities.Circle .ExtrudeAsSolid3D(Vector3D,Double,Double )
RevolveAsSolid3D(Double,Double,Vector3D ,Point3D,Double)HighdevDept.Eyeshot.Entities.Circle .RevolveAsSolid3D(Double,Double,Vector3D ,Point3D,Double)
RevolveAsSolid3D(Double,Double,Point3D ,Point3D,Double)HighdevDept.Eyeshot.Entities.Circle .RevolveAsSolid3D(Double,Double,Point3D ,Point3D,Double)
RevolveAsSolid3D(Double,Double,Line ,Double)HighdevDept.Eyeshot.Entities.Circle .RevolveAsSolid3D(Double,Double,Line ,Double)
SweepAsSolid3D(ICurve,Double ,sweepMethodType)HighdevDept.Eyeshot.Entities.Circle .SweepAsSolid3D(ICurve,Double ,sweepMethodType)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.Entity .EstimateBoundingBox (BlockKeyedCollection)
ExtrudeAsSolid3D(Line,Double)HighdevDept.Eyeshot.Entities.ICurve .ExtrudeAsSolid3D(Line,Double)
ExtrudeAsSolid3D(Double,Double,Double ,Double)HighdevDept.Eyeshot.Entities.ICurve .ExtrudeAsSolid3D(Double,Double,Double ,Double)
ExtrudeAsSolid3D(Vector3D,Double,Double)HighdevDept.Eyeshot.Entities.ICurve .ExtrudeAsSolid3D(Vector3D,Double,Double )
RevolveAsSolid3D(Double,Double,Vector3D ,Point3D,Double)HighdevDept.Eyeshot.Entities.ICurve .RevolveAsSolid3D(Double,Double,Vector3D ,Point3D,Double)
RevolveAsSolid3D(Double,Double,Point3D ,Point3D,Double)HighdevDept.Eyeshot.Entities.ICurve .RevolveAsSolid3D(Double,Double,Point3D ,Point3D,Double)
RevolveAsSolid3D(Double,Double,Line ,Double)HighdevDept.Eyeshot.Entities.ICurve .RevolveAsSolid3D(Double,Double,Line ,Double)
SweepAsSolid3D(ICurve,Double ,sweepMethodType)HighdevDept.Eyeshot.Entities.ICurve .SweepAsSolid3D(ICurve,Double ,sweepMethodType)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.Joint .EstimateBoundingBox (BlockKeyedCollection)
ExtrudeAsSolid3D(Line,Double)HighdevDept.Eyeshot.Entities.Line .ExtrudeAsSolid3D(Line,Double)
ExtrudeAsSolid3D(Double,Double,Double ,Double)HighdevDept.Eyeshot.Entities.Line .ExtrudeAsSolid3D(Double,Double,Double ,Double)
ExtrudeAsSolid3D(Vector3D,Double,Double)HighdevDept.Eyeshot.Entities.Line .ExtrudeAsSolid3D(Vector3D,Double,Double )
RevolveAsSolid3D(Double,Double,Vector3D ,Point3D,Double)HighdevDept.Eyeshot.Entities.Line .RevolveAsSolid3D(Double,Double,Vector3D ,Point3D,Double)
RevolveAsSolid3D(Double,Double,Point3D ,Point3D,Double)HighdevDept.Eyeshot.Entities.Line .RevolveAsSolid3D(Double,Double,Point3D ,Point3D,Double)
RevolveAsSolid3D(Double,Double,Line ,Double)HighdevDept.Eyeshot.Entities.Line .RevolveAsSolid3D(Double,Double,Line ,Double)
SweepAsSolid3D(ICurve,Double ,sweepMethodType)HighdevDept.Eyeshot.Entities.Line .SweepAsSolid3D(ICurve,Double ,sweepMethodType)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.Line .EstimateBoundingBox (BlockKeyedCollection)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.Point .EstimateBoundingBox (BlockKeyedCollection)
ExtrudeAsSolid3D(Line,Double)HighdevDept.Eyeshot.Entities.Point .ExtrudeAsSolid3D(Line,Double)
ExtrudeAsSolid3D(Double,Double,Double ,Double)HighdevDept.Eyeshot.Entities.Point .ExtrudeAsSolid3D(Double,Double,Double ,Double)
ExtrudeAsSolid3D(Vector3D,Double,Double)HighdevDept.Eyeshot.Entities.Point .ExtrudeAsSolid3D(Vector3D,Double,Double )
RevolveAsSolid3D(Double,Double,Vector3D ,Point3D,Double)HighdevDept.Eyeshot.Entities.Point .RevolveAsSolid3D(Double,Double,Vector3D ,Point3D,Double)
RevolveAsSolid3D(Double,Double,Point3D ,Point3D,Double)HighdevDept.Eyeshot.Entities.Point .RevolveAsSolid3D(Double,Double,Point3D ,Point3D,Double)
RevolveAsSolid3D(Double,Double,Line ,Double)HighdevDept.Eyeshot.Entities.Point .RevolveAsSolid3D(Double,Double,Line ,Double)
SweepAsSolid3D(ICurve,Double ,sweepMethodType)HighdevDept.Eyeshot.Entities.Point .SweepAsSolid3D(ICurve,Double ,sweepMethodType)
ExtrudeAsSolid3D(Line,Double)HighdevDept.Eyeshot.Entities.LinearPath .ExtrudeAsSolid3D(Line,Double)
ExtrudeAsSolid3D(Double,Double,Double ,Double)HighdevDept.Eyeshot.Entities.LinearPath .ExtrudeAsSolid3D(Double,Double,Double ,Double)
ExtrudeAsSolid3D(Vector3D,Double,Double)HighdevDept.Eyeshot.Entities.LinearPath .ExtrudeAsSolid3D(Vector3D,Double,Double )
RevolveAsSolid3D(Double,Double,Vector3D ,Point3D,Double)HighdevDept.Eyeshot.Entities.LinearPath .RevolveAsSolid3D(Double,Double,Vector3D ,Point3D,Double)
RevolveAsSolid3D(Double,Double,Point3D ,Point3D,Double)HighdevDept.Eyeshot.Entities.LinearPath .RevolveAsSolid3D(Double,Double,Point3D ,Point3D,Double)
RevolveAsSolid3D(Double,Double,Line ,Double)HighdevDept.Eyeshot.Entities.LinearPath .RevolveAsSolid3D(Double,Double,Line ,Double)
SweepAsSolid3D(ICurve,Double ,sweepMethodType)HighdevDept.Eyeshot.Entities.LinearPath .SweepAsSolid3D(ICurve,Double ,sweepMethodType)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.LinearPath .EstimateBoundingBox (BlockKeyedCollection)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.Quad .EstimateBoundingBox (BlockKeyedCollection)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.Triangle .EstimateBoundingBox (BlockKeyedCollection)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.Picture .EstimateBoundingBox (BlockKeyedCollection)
DrawSubdivision(Surface,Double,Double ,IList<Polygon2D>,ICurve[])HighdevDept.Eyeshot.Entities.SurfTessellator .DrawSubdivision(Surface,Double,Double ,IList<Polygon2D>,ICurve[])
DrawSubdivision(PlanarSurface,IList <Polygon2D>,ICurve[])HighdevDept.Eyeshot.Entities.SurfTessellator .DrawSubdivision(PlanarSurface,IList <Polygon2D>,ICurve[])
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.Ellipse .EstimateBoundingBox (BlockKeyedCollection)
ExtrudeAsSolid3D(Line,Double)HighdevDept.Eyeshot.Entities.Ellipse .ExtrudeAsSolid3D(Line,Double)
ExtrudeAsSolid3D(Double,Double,Double ,Double)HighdevDept.Eyeshot.Entities.Ellipse .ExtrudeAsSolid3D(Double,Double,Double ,Double)
ExtrudeAsSolid3D(Vector3D,Double,Double)HighdevDept.Eyeshot.Entities.Ellipse .ExtrudeAsSolid3D(Vector3D,Double,Double )
RevolveAsSolid3D(Double,Double,Vector3D ,Point3D,Double)HighdevDept.Eyeshot.Entities.Ellipse .RevolveAsSolid3D(Double,Double,Vector3D ,Point3D,Double)
RevolveAsSolid3D(Double,Double,Point3D ,Point3D,Double)HighdevDept.Eyeshot.Entities.Ellipse .RevolveAsSolid3D(Double,Double,Point3D ,Point3D,Double)
RevolveAsSolid3D(Double,Double,Line ,Double)HighdevDept.Eyeshot.Entities.Ellipse .RevolveAsSolid3D(Double,Double,Line ,Double)
SweepAsSolid3D(ICurve,Double ,sweepMethodType)HighdevDept.Eyeshot.Entities.Ellipse .SweepAsSolid3D(ICurve,Double ,sweepMethodType)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.PlanarEntity .EstimateBoundingBox (BlockKeyedCollection)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.EllipticalArc .EstimateBoundingBox (BlockKeyedCollection)
ExtrudeAsSolid3D(Vector3D,Double,Double)HighdevDept.Eyeshot.Entities.EllipticalArc .ExtrudeAsSolid3D(Vector3D,Double,Double )
get_ScaleFactorX()HighdevDept.Eyeshot.Entities.BlockReference .get_ScaleFactorX()
get_ScaleFactorY()HighdevDept.Eyeshot.Entities.BlockReference .get_ScaleFactorY()
get_ScaleFactorZ()HighdevDept.Eyeshot.Entities.BlockReference .get_ScaleFactorZ()
Explode(BlockKeyedCollection,Boolean ,Boolean,ViewportLayout)HighdevDept.Eyeshot.Entities.BlockReference .Explode(BlockKeyedCollection,Boolean ,Boolean,ViewportLayout)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.BlockReference .EstimateBoundingBox (BlockKeyedCollection)
Draw<T>(T,ViewportLayout+drawCallback<T> )HighdevDept.Eyeshot.Entities.BlockReference .Draw<T>(T,ViewportLayout+drawCallback<T >)
DrawForSelection<T> (ViewportLayout+DrawForSelectionParams<T > ,ViewportLayout+drawForSelectionCallback <T>)HighdevDept.Eyeshot.Entities.BlockReference .DrawForSelection<T> (ViewportLayout+DrawForSelectionParams<T > ,ViewportLayout+drawForSelectionCallback <T>)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.PointCloud .EstimateBoundingBox (BlockKeyedCollection)
ConvertToMesh(ViewportLayout,Boolean)HighdevDept.Eyeshot.Entities.Text .ConvertToMesh(ViewportLayout,Boolean)
ConvertToLinearPaths(Double ,ViewportLayout)HighdevDept.Eyeshot.Entities.Text .ConvertToLinearPaths(Double ,ViewportLayout)
ConvertToLinearPaths(Double ,ViewportLayout,LinearPath[]& ,LinearPath[][]&)HighdevDept.Eyeshot.Entities.Text .ConvertToLinearPaths(Double ,ViewportLayout,LinearPath[]& ,LinearPath[][]&)
ConvertToCurves(ViewportLayout)HighdevDept.Eyeshot.Entities.Text .ConvertToCurves(ViewportLayout)
ConvertToCurves(ViewportLayout,ICurve[]& ,ICurve[][]&)HighdevDept.Eyeshot.Entities.Text .ConvertToCurves(ViewportLayout ,ICurve[]&,ICurve[][]&)
ConvertToRegions(ViewportLayout)HighdevDept.Eyeshot.Entities.Text .ConvertToRegions(ViewportLayout)
ConvertToSurfaces(ViewportLayout)HighdevDept.Eyeshot.Entities.Text .ConvertToSurfaces(ViewportLayout)
GetTrianglesInternal(ViewportLayout ,Transformation,Double)HighdevDept.Eyeshot.Entities.Text .GetTrianglesInternal(ViewportLayout ,Transformation,Double)
GetTrianglesInternal(String ,ViewportLayout,Transformation,Double)HighdevDept.Eyeshot.Entities.Text .GetTrianglesInternal(String ,ViewportLayout,Transformation,Double)
GetOutlines(Double,ViewportLayout)HighdevDept.Eyeshot.Entities.Text .GetOutlines(Double,ViewportLayout)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Entities.Text .EstimateBoundingBox (BlockKeyedCollection)
.ctor(ViewportLayout,contentType ,serializationType,Boolean)HighdevDept.Eyeshot.Translators .WriteFileParams..ctor(ViewportLayout ,contentType,serializationType,Boolean)
.ctor(IList<Entity>,LayerKeyedCollection ,BlockKeyedCollection ,MaterialKeyedCollection ,TextStyleKeyedCollection ,LineTypeKeyedCollection,contentType ,serializationType,linearUnitsType ,Boolean)HighdevDept.Eyeshot.Translators .WriteFileParams..ctor(IList<Entity> ,LayerKeyedCollection ,BlockKeyedCollection ,MaterialKeyedCollection ,TextStyleKeyedCollection ,LineTypeKeyedCollection,contentType ,serializationType,linearUnitsType ,Boolean)
.ctor(ViewportLayout,Boolean)HighdevDept.Eyeshot.Translators.WriteParams. .ctor(ViewportLayout,Boolean)
.ctor(ViewportLayout,Boolean)HighdevDept.Eyeshot.Translators .WriteParamsWithMaterials..ctor (ViewportLayout,Boolean)
.ctor(ViewportLayout,Boolean)HighdevDept.Eyeshot.Translators .WriteParamsWithTextStyles..ctor (ViewportLayout,Boolean)
.ctor(ViewportLayout,Boolean)HighdevDept.Eyeshot.Translators .WriteParamsWithUnits..ctor (ViewportLayout,Boolean)
get_BooleanErrorCount()HighdevDept.Eyeshot.Translators.ReadIFC .get_BooleanErrorCount()
set_BooleanErrorCount(Int32)HighdevDept.Eyeshot.Translators.ReadIFC .set_BooleanErrorCount(Int32)
.ctor(String)HighdevDept.Eyeshot.Translators.ReadIFC. .ctor(String)
.ctor(Stream)HighdevDept.Eyeshot.Translators.ReadIFC. .ctor(Stream)
get_UseLaszip()HighdevDept.Eyeshot.Translators.ReadLAS .get_UseLaszip()
set_UseLaszip(Boolean)HighdevDept.Eyeshot.Translators.ReadLAS .set_UseLaszip(Boolean)
.ctor(String,ReadLAS+formatType,Boolean)HighdevDept.Eyeshot.Translators.ReadLAS. .ctor(String,ReadLAS+formatType,Boolean)
.ctor(Stream,ReadLAS+formatType,Boolean)HighdevDept.Eyeshot.Translators.ReadLAS. .ctor(Stream,ReadLAS+formatType,Boolean)
AddToSceneAsSingleObject(ViewportLayout ,String,String)HighdevDept.Eyeshot.Translators.ReadLAS .AddToSceneAsSingleObject(ViewportLayout ,String,String)
AddToSceneAsSingleObject(ViewportLayout ,String,String,Color)HighdevDept.Eyeshot.Translators.ReadLAS .AddToSceneAsSingleObject(ViewportLayout ,String,String,Color)
AddToSceneAsSingleObject(ViewportLayout ,String,Color)HighdevDept.Eyeshot.Translators.ReadLAS .AddToSceneAsSingleObject(ViewportLayout ,String,Color)
AddToSceneAsSingleObject(ViewportLayout ,String,String)HighdevDept.Eyeshot.Translators .ReadFileAsync.AddToSceneAsSingleObject (ViewportLayout,String,String)
AddToSceneAsSingleObject(ViewportLayout ,String,String,Color)HighdevDept.Eyeshot.Translators .ReadFileAsync.AddToSceneAsSingleObject (ViewportLayout,String,String,Color)
AddToSceneAsSingleObject(ViewportLayout ,String,Color)HighdevDept.Eyeshot.Translators .ReadFileAsync.AddToSceneAsSingleObject (ViewportLayout,String,Color)
AddToScene(ViewportLayout,RegenOptions ,Boolean,String)HighdevDept.Eyeshot.Translators .ReadFileAsync.AddToScene(ViewportLayout ,RegenOptions,Boolean,String)
AddToScene(ViewportLayout,String)HighdevDept.Eyeshot.Translators .ReadFileAsync.AddToScene(ViewportLayout ,String)
AddToScene(ViewportLayout,String,Color)HighdevDept.Eyeshot.Translators .ReadFileAsync.AddToScene(ViewportLayout ,String,Color)
AddToScene(ViewportLayout,Color)HighdevDept.Eyeshot.Translators .ReadFileAsync.AddToScene(ViewportLayout ,Color)
WorkCancelled(ViewportLayout)HighdevDept.Eyeshot.Translators .ReadFileAsync.WorkCancelled (ViewportLayout)
FillBlocks(ViewportLayout)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithBlocks.FillBlocks (ViewportLayout)
AddToScene(ViewportLayout,RegenOptions ,Boolean,String)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithBlocks.AddToScene (ViewportLayout,RegenOptions,Boolean ,String)
AddToSceneAsSingleObject(ViewportLayout ,String,Int32)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithBlocks .AddToSceneAsSingleObject(ViewportLayout ,String,Int32)
AddToSceneAsSingleObject(ViewportLayout ,String,Int32,Color)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithBlocks .AddToSceneAsSingleObject(ViewportLayout ,String,Int32,Color)
AddToSceneAsSingleObject(ViewportLayout ,String,String)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithBlocks .AddToSceneAsSingleObject(ViewportLayout ,String,String)
AddToSceneAsSingleObject(ViewportLayout ,String,String,Color)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithBlocks .AddToSceneAsSingleObject(ViewportLayout ,String,String,Color)
AddToScene(ViewportLayout,Int32)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithBlocks.AddToScene (ViewportLayout,Int32)
AddToScene(ViewportLayout,Int32,Color)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithBlocks.AddToScene (ViewportLayout,Int32,Color)
AddToScene(ViewportLayout,String)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithBlocks.AddToScene (ViewportLayout,String)
AddToScene(ViewportLayout,String,Color)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithBlocks.AddToScene (ViewportLayout,String,Color)
AddToScene(ViewportLayout,Color)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithBlocks.AddToScene (ViewportLayout,Color)
FillLayers(ViewportLayout)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithBlocksAndLayers .FillLayers(ViewportLayout)
AddToScene(ViewportLayout,Int32)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithBlocksAndLayers .AddToScene(ViewportLayout,Int32)
AddToScene(ViewportLayout,Int32,Color)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithBlocksAndLayers .AddToScene(ViewportLayout,Int32,Color)
AddToScene(ViewportLayout,String)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithBlocksAndLayers .AddToScene(ViewportLayout,String)
AddToScene(ViewportLayout,String,Color)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithBlocksAndLayers .AddToScene(ViewportLayout,String,Color)
AddToScene(ViewportLayout,Color)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithBlocksAndLayers .AddToScene(ViewportLayout,Color)
AddToScene(ViewportLayout,RegenOptions ,Boolean,String)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithBlocksAndLayers .AddToScene(ViewportLayout,RegenOptions ,Boolean,String)
AddToSceneAsSingleObject(ViewportLayout ,String,Int32)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithBlocksAndLayers .AddToSceneAsSingleObject(ViewportLayout ,String,Int32)
AddToSceneAsSingleObject(ViewportLayout ,String,Int32,Color)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithBlocksAndLayers .AddToSceneAsSingleObject(ViewportLayout ,String,Int32,Color)
AddToSceneAsSingleObject(ViewportLayout ,String,String)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithBlocksAndLayers .AddToSceneAsSingleObject(ViewportLayout ,String,String)
AddToSceneAsSingleObject(ViewportLayout ,String,String,Color)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithBlocksAndLayers .AddToSceneAsSingleObject(ViewportLayout ,String,String,Color)
FillMaterials(ViewportLayout)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithMaterials .FillMaterials(ViewportLayout)
AddToScene(ViewportLayout,RegenOptions ,Boolean,String)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithMaterials.AddToScene (ViewportLayout,RegenOptions,Boolean ,String)
AddToScene(ViewportLayout,String)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithMaterials.AddToScene (ViewportLayout,String)
AddToScene(ViewportLayout,String,Color)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithMaterials.AddToScene (ViewportLayout,String,Color)
AddToScene(ViewportLayout,Color)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithMaterials.AddToScene (ViewportLayout,Color)
AddToSceneAsSingleObject(ViewportLayout ,String,String)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithMaterials .AddToSceneAsSingleObject(ViewportLayout ,String,String)
AddToSceneAsSingleObject(ViewportLayout ,String,String,Color)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithMaterials .AddToSceneAsSingleObject(ViewportLayout ,String,String,Color)
AddToSceneAsSingleObject(ViewportLayout ,String,Color)HighdevDept.Eyeshot.Translators .ReadFileAsyncWithMaterials .AddToSceneAsSingleObject(ViewportLayout ,String,Color)
AddToScene(ViewportLayout,Int32)HighdevDept.Eyeshot.Translators.ReadOBJ .AddToScene(ViewportLayout,Int32)
AddToScene(ViewportLayout,Int32,Color)HighdevDept.Eyeshot.Translators.ReadOBJ .AddToScene(ViewportLayout,Int32,Color)
AddToSceneAsSingleObject(ViewportLayout ,String,Int32)HighdevDept.Eyeshot.Translators.ReadOBJ .AddToSceneAsSingleObject(ViewportLayout ,String,Int32)
AddToSceneAsSingleObject(ViewportLayout ,String,Int32,Color)HighdevDept.Eyeshot.Translators.ReadOBJ .AddToSceneAsSingleObject(ViewportLayout ,String,Int32,Color)
.ctor(String,FileSerializer)HighdevDept.Eyeshot.Translators.ReadFile. .ctor(String,FileSerializer)
.ctor(Stream,FileSerializer)HighdevDept.Eyeshot.Translators.ReadFile. .ctor(Stream,FileSerializer)
AddToScene(ViewportLayout,RegenOptions ,Boolean,String)HighdevDept.Eyeshot.Translators.ReadFile .AddToScene(ViewportLayout,RegenOptions ,Boolean,String)
AddToScene(ViewportLayout,Int32)HighdevDept.Eyeshot.Translators.ReadFile .AddToScene(ViewportLayout,Int32)
AddToScene(ViewportLayout,Int32,Color)HighdevDept.Eyeshot.Translators.ReadFile .AddToScene(ViewportLayout,Int32,Color)
AddToScene(ViewportLayout,String)HighdevDept.Eyeshot.Translators.ReadFile .AddToScene(ViewportLayout,String)
AddToSceneAsSingleObject(ViewportLayout ,String,Int32)HighdevDept.Eyeshot.Translators.ReadFile .AddToSceneAsSingleObject(ViewportLayout ,String,Int32)
AddToSceneAsSingleObject(ViewportLayout ,String,Int32,Color)HighdevDept.Eyeshot.Translators.ReadFile .AddToSceneAsSingleObject(ViewportLayout ,String,Int32,Color)
FillMaterials(ViewportLayout)HighdevDept.Eyeshot.Translators.ReadFile .FillMaterials(ViewportLayout)
FillLineTypes(ViewportLayout)HighdevDept.Eyeshot.Translators.ReadFile .FillLineTypes(ViewportLayout)
FillTextStyles(ViewportLayout)HighdevDept.Eyeshot.Translators.ReadFile .FillTextStyles(ViewportLayout)
WorkCancelled(ViewportLayout)HighdevDept.Eyeshot.Translators .WriteFileAsync.WorkCancelled (ViewportLayout)
WorkCompleted(ViewportLayout)HighdevDept.Eyeshot .HiddenLinesViewOnFileAutodesk .WorkCompleted(ViewportLayout)
CreateAutodeskDatabase(Database,Boolean)HighdevDept.Eyeshot .HiddenLinesViewOnFileAutodesk .CreateAutodeskDatabase(Database,Boolean )
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Translators.Xline .EstimateBoundingBox (BlockKeyedCollection)
get_TextStyles()HighdevDept.Eyeshot.Translators.ReadAutodesk .get_TextStyles()
get_LineTypes()HighdevDept.Eyeshot.Translators.ReadAutodesk .get_LineTypes()
AddToSceneAsSingleObject(ViewportLayout ,String,Int32)HighdevDept.Eyeshot.Translators.ReadAutodesk .AddToSceneAsSingleObject(ViewportLayout ,String,Int32)
AddToSceneAsSingleObject(ViewportLayout ,String,Int32,Color)HighdevDept.Eyeshot.Translators.ReadAutodesk .AddToSceneAsSingleObject(ViewportLayout ,String,Int32,Color)
AddToSceneAsSingleObject(ViewportLayout ,String,String)HighdevDept.Eyeshot.Translators.ReadAutodesk .AddToSceneAsSingleObject(ViewportLayout ,String,String)
AddToSceneAsSingleObject(ViewportLayout ,String,String,Color)HighdevDept.Eyeshot.Translators.ReadAutodesk .AddToSceneAsSingleObject(ViewportLayout ,String,String,Color)
AddToScene(ViewportLayout,RegenOptions ,Boolean,String)HighdevDept.Eyeshot.Translators.ReadAutodesk .AddToScene(ViewportLayout,RegenOptions ,Boolean,String)
AddToScene(ViewportLayout,Int32)HighdevDept.Eyeshot.Translators.ReadAutodesk .AddToScene(ViewportLayout,Int32)
AddToScene(ViewportLayout,Int32,Color)HighdevDept.Eyeshot.Translators.ReadAutodesk .AddToScene(ViewportLayout,Int32,Color)
AddToScene(ViewportLayout,String)HighdevDept.Eyeshot.Translators.ReadAutodesk .AddToScene(ViewportLayout,String)
AddToScene(ViewportLayout,String,Color)HighdevDept.Eyeshot.Translators.ReadAutodesk .AddToScene(ViewportLayout,String,Color)
AddToScene(ViewportLayout,Color)HighdevDept.Eyeshot.Translators.ReadAutodesk .AddToScene(ViewportLayout,Color)
FillTextStyles(ViewportLayout)HighdevDept.Eyeshot.Translators.ReadAutodesk .FillTextStyles(ViewportLayout)
FillLineTypes(ViewportLayout)HighdevDept.Eyeshot.Translators.ReadAutodesk .FillLineTypes(ViewportLayout)
ReadEntity(Entity ,ReadAutodesk+ReadEntityData)HighdevDept.Eyeshot.Translators.ReadAutodesk .ReadEntity(Entity ,ReadAutodesk+ReadEntityData)
ReadSolidHatch(Hatch ,ReadAutodesk+ReadEntityData)HighdevDept.Eyeshot.Translators.ReadAutodesk .ReadSolidHatch(Hatch ,ReadAutodesk+ReadEntityData)
CreateXRef(String,Point3D,ViewportLayout ,String,WriteAutodesk+blockExportType)HighdevDept.Eyeshot.Translators.ReadAutodesk .CreateXRef(String,Point3D ,ViewportLayout,String ,WriteAutodesk+blockExportType)
.ctor(String,Dictionary<String,String> ,Layer,BlockExKeyedCollection ,ReadAutodesk+hatchImportType,Boolean ,Boolean,Block,TextStyleKeyedCollection ,LineTypeKeyedCollection)HighdevDept.Eyeshot.Translators .ReadAutodesk+ReadEntityData..ctor (String,Dictionary<String,String>,Layer ,BlockExKeyedCollection ,ReadAutodesk+hatchImportType,Boolean ,Boolean,Block,TextStyleKeyedCollection ,LineTypeKeyedCollection)
get_LineWeightUnits()HighdevDept.Eyeshot.Translators .WriteAutodesk.get_LineWeightUnits()
set_LineWeightUnits(lineWeightUnitsType)HighdevDept.Eyeshot.Translators .WriteAutodesk.set_LineWeightUnits (lineWeightUnitsType)
get_Version()HighdevDept.Eyeshot.Translators .WriteAutodesk.get_Version()
set_Version(WriteAutodesk+versionType)HighdevDept.Eyeshot.Translators .WriteAutodesk.set_Version (WriteAutodesk+versionType)
get_Password()HighdevDept.Eyeshot.Translators .WriteAutodesk.get_Password()
set_Password(String)HighdevDept.Eyeshot.Translators .WriteAutodesk.set_Password(String)
get_AciColors()HighdevDept.Eyeshot.Translators .WriteAutodesk.get_AciColors()
set_AciColors(Boolean)HighdevDept.Eyeshot.Translators .WriteAutodesk.set_AciColors(Boolean)
get_Format()HighdevDept.Eyeshot.Translators .WriteAutodesk.get_Format()
set_Format(WriteAutodesk+formatType)HighdevDept.Eyeshot.Translators .WriteAutodesk.set_Format (WriteAutodesk+formatType)
get_Purge()HighdevDept.Eyeshot.Translators .WriteAutodesk.get_Purge()
set_Purge(Boolean)HighdevDept.Eyeshot.Translators .WriteAutodesk.set_Purge(Boolean)
.ctor(WriteParamsWithTextStyles,Stream ,WriteAutodesk+formatType)HighdevDept.Eyeshot.Translators .WriteAutodesk..ctor (WriteParamsWithTextStyles,Stream ,WriteAutodesk+formatType)
.ctor(WriteParamsWithTextStyles,Stream ,WriteAutodesk+versionType,Double ,WriteAutodesk+formatType)HighdevDept.Eyeshot.Translators .WriteAutodesk..ctor (WriteParamsWithTextStyles,Stream ,WriteAutodesk+versionType,Double ,WriteAutodesk+formatType)
.ctor(WriteParamsWithTextStyles,String)HighdevDept.Eyeshot.Translators .WriteAutodesk..ctor (WriteParamsWithTextStyles,String)
.ctor(WriteParamsWithTextStyles,String ,WriteAutodesk+versionType,Double)HighdevDept.Eyeshot.Translators .WriteAutodesk..ctor (WriteParamsWithTextStyles,String ,WriteAutodesk+versionType,Double)
get_Viewport()HighdevDept.Eyeshot.Translators .WriteAutodesk.get_Viewport()
set_Viewport(Viewport)HighdevDept.Eyeshot.Translators .WriteAutodesk.set_Viewport(Viewport)
WriteDatabase(String,IList<Entity> ,BackgroundWorker,DoWorkEventArgs ,Database,LayerKeyedCollection ,BlockKeyedCollection,Dictionary<String ,String>,TextStyleKeyedCollection ,LineTypeKeyedCollection ,attributeReferenceVisibilityType ,Boolean)HighdevDept.Eyeshot.Translators .WriteAutodesk.WriteDatabase(String ,IList<Entity>,BackgroundWorker ,DoWorkEventArgs,Database ,LayerKeyedCollection ,BlockKeyedCollection,Dictionary<String ,String>,TextStyleKeyedCollection ,LineTypeKeyedCollection ,attributeReferenceVisibilityType ,Boolean)
get_AttributeReferenceVisibilityMode()HighdevDept.Eyeshot.Translators .WriteAutodesk .get_AttributeReferenceVisibilityMode()
set_AttributeReferenceVisibilityMode (attributeReferenceVisibilityType)HighdevDept.Eyeshot.Translators .WriteAutodesk .set_AttributeReferenceVisibilityMode (attributeReferenceVisibilityType)
.ctor(WriteParamsWithTextStyles,Stream ,Stream,WriteAutodesk+formatType)HighdevDept.Eyeshot.Translators .AppendAutodesk..ctor (WriteParamsWithTextStyles,Stream,Stream ,WriteAutodesk+formatType)
.ctor(WriteParamsWithTextStyles,Stream ,Stream,WriteAutodesk+versionType,Double ,WriteAutodesk+formatType)HighdevDept.Eyeshot.Translators .AppendAutodesk..ctor (WriteParamsWithTextStyles,Stream,Stream ,WriteAutodesk+versionType,Double ,WriteAutodesk+formatType)
.ctor(WriteParamsWithTextStyles,String ,String)HighdevDept.Eyeshot.Translators .AppendAutodesk..ctor (WriteParamsWithTextStyles,String,String )
.ctor(WriteParamsWithTextStyles,String ,String,WriteAutodesk+versionType,Double )HighdevDept.Eyeshot.Translators .AppendAutodesk..ctor (WriteParamsWithTextStyles,String,String ,WriteAutodesk+versionType,Double)
EstimateBoundingBox(BlockKeyedCollection )HighdevDept.Eyeshot.Translators.HatchRegion .EstimateBoundingBox (BlockKeyedCollection)
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