- Improved speed of STEP and IGES import up to 10x
- Improved speed of Solid3D boolean operations up to 30%
- Added immediate mode rendering for WPF control
- Fixed licensing on ASP.NET
- Fixed line count in STEP file writing
- Added ViewportLayout.DefaultColor property for top-level entities with ByParent color method
- Added drawingStyleType.LineStrip and PointsAndLineStrip to PointCloud and FastPointCloud classes
- Fixed CtSliceInfo.Clone() method
- Fixed Attribute.Value property initialization
- Added support for BlockReference.Draw(DrawParams) method to allow custom drawing
- ViewportLayout.Backface property no longer static
- Fixed a DpiAware issue in WinForm control
- Improved speed of LinearPath.TangentAt() method
- Added resolveByParent parameter to BlockReference.Explode() method
- Added support for Ole2Frame objects in DWG import
- Added support of Teigha.DatabaseServices.Surface in DWG import
- Fixed crash in BlockReference.Attributes.Clear()
- Fixed ObjectManipulator crash when the standard Mesh objects are replaced
- Added Surface.PointInversion() method for faster point projection of 3D points that lay on the surface
- Added ViewportLayout.GetAllVisibleItems() and GetAllItemsUnderMouseCursor() methods
- Added support for transparency in Mesh with Multicolor nature (see article)
- Fixed IGES export of a Text entity inside a Block
- Fixed STL export when a Text entity is present
- Improved the ViewportLayout.Entities.SynchronizeAttribute() method
- Fixed the Camera.Clone() method in WPF
- Fixed clipping planes for OriginSymbol object
- Removed from the SelectionChangedEventArgs the items that were both added and removed
- Fixed missing environment mapping and texture on selected faces
- Changed sub-item selection, now parent entity is not selected anymore.
- Improved built-in animation, now it skips silhouette curves drawing.
- Fixed IGES type 124 and 408 for scaled BlockReference read and write
- Added TextureBase.UpdateRegion() method to update only a portion of a texture with a new image
- Fixed ProjectConverter tool for null reference exception
- Fixed OBJ import for files with negative vertex indices
- Fixed labels drawing with Direct3D renderer
- Changed some the default values of Solid3D.Loft() method
- Added support for PointRGB in WebGL export
- Accomplished CLS Compliance for all Eyeshot assemblies
- Improved BlockReference instance selection (see article)
- Fixed ObjectManipulator visualization due to wrong bounding box computation
- Renamed TextureBase.TextureUnit property as TextureBase.TextureUnitMode
- Renamed TextureBase.textureunit enum as textureUnitType
- Added BallPivoting.Log property
- Replaced the ViewportLayout.SelectionScope property with SetSelectionScope() method
- Added ViewportLayout.SelectInScope() method
- Updated Teigha DLLs
- Restored public Entity.IsInFrustum() method
- Fixed SHX fonts compilation when the character width is null
- Fixed Mesh entity writing in STEP file format
- Fixed illumination problem on OriginSymbol with style as CoordinateSystem with DirectX renderer
- Fixed event handler unregistration in ViewportLayout control disposal
- Fixed planar reflection when shaders are not available
- Added support for empty line pattern
- Fixed geometry scaling in ViewportLayout.Entities.SetCurrent() operation
- Fixed exception during camera initialization when the ViewCube is null in WPF
- Fixed multi-threading issue with multiple ViewportLayout controls in separated threads
- Set GraphicsException class as Serializable
- Fixed OBJ import for files with tabulated characters
- Fixed ViewportLayout.SelectionChangedEventArgs class constructor that takes the int[] as parameter
- Improved CompositeCurve.IntersectionLineCircle() method for some tangency cases
- Fixed initial rotation for ViewportLayout.SetView() and for Turntable rotation mode
- Fixed crash in planar shadows computation when entities are added before the control creation
Have more questions? Submit a request
Comments
Hello.
I use the Eyeshot 10 Ultimate Trial version.
Can you please tell how can i get the cartesian coordinates of a picked STEP Face?
Thanks
Use the "Pick Face" button of the EyeshotDemo source code sample.
It works well, but i actually want to click one or more faces. After that i want to read the coordinates of all selected Faces. Is there any solution ?
ThanksÂ
This is something you can easily implement on your side.
:-)))) Ok and how????
Just filling a List<Point3D> with points returned from 'Pick Face' button implementation.
Please sign in to leave a comment.