You can increase the number of subdivisions of arcs and circles by calling:
design1.Entities.RegenAllCurved(0.001); // use a small deviation value
design1.Invalidate();
You can increase the number of subdivisions of arcs and circles by calling:
design1.Entities.RegenAllCurved(0.001); // use a small deviation value
design1.Invalidate();
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