- Added FastPointCloud.IsValid() method
- Fixed Solid3D.ConvertToMesh() for Solid3D with different color on some faces
- Restored ViewportLayout.GetEntityUnderMouseCursor() during Zoom/Pan/Rotate
- Fixed memory leak adding the ViewportLayout to a TabControl in WPF control
- Fixed writing of Mesh and Solid objects in STEP file format
- Added Clone() method to IFC entities
- Added CollisionDetection.CoincidenceAsCollision property to handle coincidence as collision or not
- Fixed letter space during Text.ConvertToCurves() for SHX fonts
- Added support for OVER_RIDING_STYLED_ITEM in STEP file import
- Fixed Solid3D.WriteOBJ when material is involved
- BlockReference.Explode() method now brings over XData too
- Fixed Zoom/Pan/Rotate when the ViewportLayout control has no focus
- Region constructors now clone the Plane parameter
- Fixed exception on hidden ViewCubeIcon when cursor is over and visibility changes
- Fixed broken accurate transparency
- Fixed infinite loop in Mesh.SplitDisjoint() if the last triangle results in a separate mesh
- Fixed FastPointCloud entity with ColorArray representing intensity
- Fixed mouse button handling for mouseButtonsZPR.LeftRight and others
- Fixed import of lemon and apple toroidal surfaces
- Renamed Transformation.Scale() methods to Scaling()
- FastPointCloud.Subdivide() now mantains colors and intensities
- Fixed disappearing BlockReferences in ObjectManipulator source code sample
- Fixed broken realistic shadows
- Fixed memory leak when the background style was set as image
- Improved ObjectManipulator.Transformation property setter to support clipping plane edit
- Fixed RegenMode as NotNeeded in Compile() method of various entities
- Fixed crash with custom ObjectManipulator
- ReadAutodesk, added support for Region types to Professional edition
- Fixed CubicSplineInterpolation() with 3 points and 2 end tangents
- Added EntityList.CombineByColor() experimental method for 3D graphics speed tests
- Added UtilityEx.GetRevisionCloud() method
- Fixed WPF multi-touch for focus got only after the first tap
- Fixed surface style import in ReadIFC class
- Improved computation of OBB
- Fixed ConicalSurf.CreateSurface() for wrong computation of the cone tip
- Fixed Block.RegenAllCurved() for LinearDim inside a Block
- Improved Octree.UpdateRayPlacement() for ViewportLayout.FindClosestTriangle()
- Fixed logic of yAxisUp import in EyeshotDemo sample
- Fixed missing refresh on WPF native mode
- Fixed OBB creation for Solid3D with zero vertices
- Fixed multi-touch in WPF to prevent dynamic movements when mouse cursor is outside the
- ViewportLayout control
- Added ImportFileAddOn class to Open and Import dialogs in source code samples
- Fixed SURFACE_STYLE_USAGE in STEP file writing
- Improved ProjectConverter tool to show filenames for each project during the conversion
- Added IIfcEntity.Axes property to ReadIFC class
- Fixed WriteAutodesk class to avoid duplicated Paper_Space blocks
- Excluded meshes with natureType.Undefined from Mesh.SplitBy() method
- Fixed line weight export in WriteAutodesk class, added property for LineWeightUnits and set Millimeters as default
- Fixed disappearing CancelButton during parallel execution
Still depending on Windows XP?
A .NET Framework 4.0 build of Eyeshot v11 is now available for WinForms/OpenGL only, without DWG/DXF and designer support. For those interested, please ask the binaries creating a technical support ticket.
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