- Fixed crash for empty linetype pattern
- Fixed duplicated transformation issue in accurate collision detection
- Added speedChange parameter into Solid3D and Surface.Loft() to split on tangent segments
- Changed Arc.SubCurve(). For 360 degrees arcs with parameters close to the domain ends we return a clone of the original arc
- Fixed lag when the Eyeshot WPF control is unloaded. Fixed multitouch crash when it's unloaded and loaded again.
- Fixed crash loading some SHX fonts
- Fixed HiddenLinesView crash when dimension height is zero.
- Fixed reading of the active viewport in ReadAutodesk class
- Improved speed of BlockReference.IsInFrustum() method when many entities are involved
- Fixed UtilityEx.DetectRegionFromContours() method for planes different from XY
- Fixed wrong parent transformation assignment for collisionCheckType.OB
- D3DRenderContext.FindBestAdapter() method now skips the Microsoft Basic Render Driver adapter unless it's the only one available
- Fixed crash in UserInterfaceRoutedEventHandler
- Fixed crash when Viewport is destroyed and recreated
- Fixed missing refresh changing Viewport dependency properties
- Fixed Surface.Blend() in case the two involved edges are lines
- Fixed Polyline3d and PolyFaceMesh import in DWG import
- Improved Region.IsPointInside() method when many holes are present
- Fixed Solid.SplitBy() method. It was returning always the same side of the split.
- Added a recursive method for RotateToFace button handler in EyeshotDemo source code sample to support BlockReference entity.
- Added experimental faster reading algorithm to ReadLAS class. Added support for classification format type.
- Fixed duplicated ticket opening in EyeshotTools
- Fixed Solid3D.Ruled() face sense
- Updated Teigha binaries to resolve a ClickOnce's deployment issue
- Improved face quality in Solid3D.Ruled() method
- Added IfcLinearPath entity to import IfcFastener elements
- Added face color support to Solid3D.ConvertToSurface()
- Fixed missing root BlockReference transformation after STEP write/read operations
- Added a Surface.Curvature() overload that returns the curvature principal directions
- Fixed import of elements with duplicated properties in ReadIFC class
- Added support of dimension tolerance negative value to allow plus-plus tolerances
- Fixed polyline writing in DWG/DXF. If the curve is closed, last vertex is not written.
- Fixed Viewport.SetView() overload not using the animate parameter
- Fixed crash into Region.CreateHexagon() when the sketch plane is not XY
- Improved linear and docked continuous progress bar animation
- Fixed ObjectManipulator drawing overwriting ViewCube one issue
- Improved ObjectManipulator rotation actions
- Fixed crash with visible ViewCube in the designer
- Fixed issue when the Entity.EntityData property is assigned to an entity in proprietary file format
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