Logo

Help Center

Submit a request Sign in
  1. Help Center
  2. FAQ
  3. Eyeshot FAQ

Why I get incorrect texture scaling if I call Mesh.ApplyMaterial() on an object already on screen?

Avatar
Alberto Bencivenni
January 03, 2019 11:43

If you check the Mesh.RegenMode you'll notice that it's set as CompileOnly. You'll need to call ViewportLayout.Entities.Regen() to see the result of the operation.

Was this article helpful?
0 out of 0 found this helpful
Have more questions? Submit a request

Comments

0 comments

Please sign in to leave a comment.

Articles in this section

  • How do I change the color of a few faces from the Brep.Faces array?
  • How do I draw a Mesh entity that is always visible?
  • Is Eyeshot available as a NuGet package?
  • How can I export/import Camera data to/from Autodesk?
  • How do I calculate the Area, Volume and Mass of an entity?
  • Why do some entities disappear during Zoom, Pan and Rotate?
  • How do I correctly serialize a derived class into the Eyeshot proprietary file format?
  • Why does the same entity appear to be illuminated differently if I put it inside a blockreference?
  • Why do I get incorrect results from the ICurve.Offset() method for certain values of the offset distance?
  • Can I have two different Eyeshot versions running on the same machine?
See more

© devDept Software S.r.l.