How do I change the visual refinement tolerance?

Eyeshot automatically computes the more convenient visual refinement tolerance for current model, in the case you are not satisfied with it you can call the SingleViewportLayout.Entities.RegenAllCurved() method.

The following code fragment uses RegenAllCurved() to set the visual refinement tolerance to 0.05 units. Only curved entities will be regenerated.

viewportLayout1.Entities.RegenAllCurved(0.05);
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