Yes. The following code fragment uses RegenMode property to force entity regeneration.
myEntity.RegenMode = regenType.RegenAndCompile;
viewportLayout1.Entities.Regen();
The same property can be used to force entity compilation only (in this case you need to manually update the entity's bounding box).
// ensures a valid bounding box (usually done by Regen())
myEntity.UpdateBoundingBox();
myEntity.RegenMode = regenType.CompileOnly;
viewportLayout1.Entities.Regen();
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