Handling different rendering modes for temporary entities
David KOSIENIAK
Currently, it seems that it is not possible to apply another rendering mode to temporary entities, as they ignore the current rendering settings, and are always drawn in the same way. For example, if we want to set their edges to black color, while the faces keep the current drawing color, it is not possible.
This would be a great functionnality, giving us more control on how these temporary entities are displayed.
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