Eyeshot 2024 Anticipations
Bologna, Italy — December 10, 2023. In the ever-evolving landscape of technology, innovation is the heartbeat that keeps software solutions relevant and impactful. Today, we're thrilled to unveil the latest enhancements to Eyeshot 2024, setting a new standard for developer experience and functionality.
New Hybrid Licensing Model
- There will be no runtime licensing, which means there will be no licensing delays in production applications.
- An active subscription will be required for application development, including tools like Visual Studio Designer and DebuggerVisualizer.
- Enhanced restriction on library use without an active subscription. UI interaction will be disabled, and any use during the development will be blocked. This could impact the work on large-scale projects for development team members who do not own a valid license.
- Developers will be able to install Eyeshot on an unlimited number of devices, but an internet connection will always be required.
- There will be no trial period extension, and prospects can only trial the software once every six months.
Eyeshot's license pricing will undergo significant changes. The new pricing scheme will allow you to pay for subscriptions on a monthly or yearly basis to develop your Eyeshot-based application. This subscription will also grant you access to the knowledge base and product documentation. The pricing for new licenses and license renewals will be the same (between €45 and €91 per month with standard support). The discounts for volume and multi-year subscriptions will no longer be available.
The standard technical support service will be changing to a 72-hour response time and a limit of 12 support incidents per year. Optional priority service will also be offered at an additional price, with a 24-hour response time and unlimited incidents.
Eyeshot 2024 will be shipped via NuGet packages for NET8, NET7, NET6 and NET Framework 4.7.2 (Article, Video). Designers will also be package-based, allowing seamless upgrades without needing a full setup download and installation.
- PrintSimulationMesh entity (Video)
- MultiFastMesh entity (Article1, Article2)
- FEM Modal Analysis (Video)
- Animation for Finite Element Analysis results (Video)
- WriteGLTF class
- Improved Label drawing
- SketchManager class removal in favor of SketchEntity.Edit() method (Article)
- IFC entities removal in favor of Entity.IfcProperties property
- Refactored ReadIFC class based on XBIM
- Extensive use of NuGet packages in core product assemblies
- Code samples were refactored into a single .NET6 Visual Studio solution
- Demos were refactored into a single .NET6 Visual Studio solution
- New Defeature code sample (Video)
- Improved TextureMapping code sample with a complete material library