actionType.SelectByPolygon - use screen position instead of world position
Keven Corazza
Dear sirs,
with actionType.SelectByPoligon is possible to do a selection on the screen by specifing a polygon. The problem is that the boundary of the selection becomes inconsistent if there is a change in the camera (zoom, pan, rotation); selection area is inconsistent because is based on screen coordinates instead of world coordinates.
If you look how it works in the modern CAD systems you will see that selection is based on world coordinates.
Both in 2D and in 3D the selection vertices are referred to the plane XY.
Can you take in consideration to improve this command, please ?
Thank you.
Keven Corazza
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