Selection and highlight of Vertex and Edges on objects different than BRep

It would be possibile to implement that functionality?

I had to implement a custom SelectionManager to handle highlight and selection for vertex and edges (based on https://devdept.zendesk.com/hc/en-us/articles/360017142274-Highlighting-the-edge-closest-to-the-mouse) but it's still missing some polishing like occlusion culling that the native system with BRep implements.

Thanks

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