Eyeshot 6.0 Beta available for download
Alberto Bencivenni
devDept Software is pleased to announce that Eyeshot 6.0 is now in beta test.
What's New
- Region entity
- 2D booleans on Region entity
- Curve and surface fillet
- Curve and surface offset
- Fast point cloud
- Surface reconstruction from point cloud
- Mesh cut
- Mesh and solid point inside check
- Semitransparent curves support
- Asynchronous file import and ReadAutodesk, ReadASC, ReadSTL, ReadOBJ, ReadIGES and ReadSTEP classes
- CNC offset and pocket
- IFace.Section() method
- FemMesh clip by plane
- Smarter and faster FEM solver
- Fem 2D and 3D truss elements
- ViewCube UI element
- Previous and next views selection
- Multiple grid support
- Object manipulator
- Three additional selection modes based on polygons
- Ability to replace the coordinate system icon with a custom Mesh
- AutoCAD® 2013 file format support
- Windows 8 and Visual Studio® 2012 support
- Multi-touch support for Zoom/Pan/Rotate, selection, etc.
- Intel® HD based Windows® 8 tablet devices support
What's Changed
- Parameterization of Circle, Arc, Ellipse and EllipticalArc entities
- ViewportLayout.Blocks is now a dictionary
- BlockReference.Explode() was moved to ViewportLayout.Entities.Explode()
- Transparency, inaccurate/blended one is now the default setting
- Surface.Trim() method parameters order
- ICurve.Revolve() with startAngle and deltaAngle for surfaces
- Surface.TrimLoops was renamed to Trimming and it's of Region type
- Untrimmed surfaces now have a rectangular trim loop
- Surface.ExtractEdge() does not accept -1 as contour index anymore
- Mesh.Sweep() now supports sharp rail corners
Only the language reference of the documentation is now updated.
As always we welcome your feedback.
Sincerely,
Alberto Bencivenni, Development Manager
devDept Software S.a.s.
3
Comments
Regarding the Asynchronous file import, the viewportLayout.Read*() methods now directly add the entities to the viewportLayout at the end of the loading.
If you don't want to do that but instead you want to access the entities after the loading has been done to do some operations on them, you can do it in 2 ways:
1) Synchronous way
Create an object of the appropriate Read* class and call viewportLayout.DoWork().
After that you can access the entities inside that object:
2) Asynchronous way
Derive the Read* class, run the asynchronous loading with the viewportLayout.StartWork() and in the WorkCompleted() method of the derived class do whatever you like with the loaded entities:
How to download this version?
Hi Jamsheed,
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