Transformation.TransformPoint overrides

Related to devDept.Geometry.Transformation class:

Even though transformation.Matrix is defined as double[,], the method TransformPoint works with float:

public float[] TransformPoint(float x, float y, float z);

 

To avoid loss of precision when transforming + operating + transforming back,  it would be necessary to have double[] and / or Point3D overrides

 

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