Transformation.TransformPoint overrides
Francisco Del Valle
Related to devDept.Geometry.Transformation class:
Even though transformation.Matrix is defined as double[,], the method TransformPoint works with float:
public float[] TransformPoint(float x, float y, float z);
To avoid loss of precision when transforming + operating + transforming back, it would be necessary to have double[] and / or Point3D overrides
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