Object Manipulator
Currently when you activate the Object Manipulator on a Block Reference in the scene and transform it, just the nested Block Reference stack you have selected is transformed. However when you call Apply on the Object Manipulator it applies the transformation to the Block definition meaning every Block Reference in the scene has the transformation applied not just the nested Block Reference stack you had selected.
The feature request is to have the ability to Apply the transformation either to the Block definition (current behaviour), or the selected BlockReference using the nested parent stack (new additional behaviour). Internally it would use a SetTransformation to override the position the BlockReference is drawn at, similar to how SetVisibility currently works.
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