Eyeshot 12 Beta ūüéČ

devDept Software is proud to announce the Eyeshot 12 Beta program.

New Features

  • Improved lighting (more vivid colors)
  • Environments: ViewportLayout control has been replaced by Model (ex ViewportLayout), Drawings and Simulation controls. Environments are variants of the ViewportLayout control tailored for their specific scope.
  • Drawings environment with support for vector and raster views, metric and Imperial units and bidirectional exchange with AutoCAD¬ģ PaperSpace.¬†(Video)
  • Teigha SWIG. With version 12 we moved from the deprecated Teigha .NET Classic to the Teigha SWIG platform for DWG/DXF interoperability.
  • A new, less intrusive, native renderer for WPF control.
  • Table entity
  • Improved Solid3D entity drawing speed
  • Solid3D.SubdivideBy(), Solid3D.Face.SubdivideBy() (Video)
  • Fast ZPR. Controlled by Entities.MaxComplexity = 3000 property (it kicks in when the total number of objects in the scene goes beyond this threshold). Use int.MaxValue to disable. Use EntityList.UpdateBoundingBox() to update. No selection, no transparency, no dimensions support yet. (Video, Video)
  • Enhanced ObjectManipulator (see ObjectManipulator source code sample) (Video)
  • Proprietary file format Thumbnail view (Video)
  • Multi-plane clipping (Video)
  • Improved LAS file format import. Added export.
  • Brep (former Solid3D) read/write from/to DWG/DXF (Video)
  • Built-in support for temporary entity drawing (Video)
  • dataset assembly replaced by source code

Proprietary file format data integrity is not guaranteed during Beta.

New Code Samples

  • PaperSpace
  • ComputeDistance
  • TempEntities

Breaking Changes

  • Changed Solid3D.CutBy(), Solid3D.SplitBy() return type from bool to¬†booleanFailureType
  • Solid3D class renamed as Brep
  • Replaced Solid.BrepMode property with Solid.IsClosed

Project converter tool currently does only essential renaming.


Only the language reference of the WinForms and WPF API documentation is periodically updated.



  • OK, Go ahead.

  • Where can I find the Beta?

  • Under your account if you have a current subscription.

  • Doesn't seem to be visible in account downloads with active subscription

  • Also not in mine - that's what I checked first, before asking you Alberto;-)

  • I will send you the setup via WeTransfer while Tiziana checks your accounts.

  • Hi Alberto,

    great news, I love to read :-)

    Also for me, I do not find the download link under my account...

    Please check.
    Thanks in advance.

  • Just to make sure, the FastZPR will eventually support the transparency right ?

    It will become pretty much a must that new feature as we are going to jump from our usual 3,000 - 5,000 (Meshed and Solids) to 75,000 in 1 viewport.

  • Also missing link under my account.

  • What improvements can I expect for IFC files?

  • Hi EyeShot Team,

    excellent work :D
    I'm already looking forward to the Graphics improvements in my areas of application.
    EyeShot is the best SDK I've ever bought, also the support is great!

    keep it up and best regards


  • Thanks for the nice words on our hard work!¬†ūüí™

    Yes Francis, transparency will be supported.

  • Hello,

    I look forward using it.

    Thank you for all these new great features.


  • For ReadIFC there are these minor changes:

    - Added import of IfcOpeningElement, they are saved in the IIfcEntities.Openings property as a list of IfcMesh.

    - Added a Deviation property, used to build the geometry.

  • I will certainly renew my license.
    Excellent work.
    I look forward to new options for IFC.


  • Hi Alberto,

    the download option is still not visible on our account page.
    Can you please again send me a download link for the beta?

    Many thanks in advance!!!

    Kind regards

  • Hi Stefan,

    Serial numbers and download links are provided with 2018 license renewals. I forwarded to you the download link.

  • Any progress on export to 3D PDF?




  • Hi Alberto

    Excellent stuff as always.

    Did I read somewhere that we would be able to read dwfx or dwf as well?



  • Hi Alberto,

    do you have plans to bring Eyeshot to .NET Core ?


    best regards


  • No, sorry.

  • To¬†Markus Wenzl¬†:

    You might want to look at the Frame demo we got a couple weeks back if you have access to it. That's the closest to crossplatform there is right now. It actually run inside a browser.

    I don't know if it's only for ultimate licence holder so i won't post the link here as i don't know if i'm allowed. Alberto can probably clear this up

  • Hi Francis,

    No, you can run any edition of Eyeshot on Frame. There are no restrictions.

  • Hi Alberto


    Did you see my question about dwfx?

    I was not sure what some of your responses were too.



  • The export to 3D PDF or PRC file format will be available in the next build.

  • Export to 3D PDF will be a cool function :D

  • I hope that export to 3D PDF will support layers and materials?




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