First Person with Physics Engine
Seok-Ho Byun
Eyeshot has an example [First Person]. The example can only move the field of view.
In the example, the field of view passes through the object. But it can be blocked with [collision detection] technology.
In the example, climbing and falling simulations are not available.
I request the [First Person with Physics Engine] feature.
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Comments
FYI collision detection is available. You can simply prevent movement when if collision were to happen.
The main key is that "the climbing and falling simulations are not available with only collision detection..."
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