First Person with Physics Engine

Eyeshot has an example [First Person]. The example can only move the field of view.

In the example, the field of view passes through the object. But it can be blocked with [collision detection] technology.

In the example, climbing and falling simulations are not available.

I request the [First Person with Physics Engine] feature.

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Comments

2 comments
Date Votes
  • FYI collision detection is available. You can simply prevent movement when if collision were to happen.

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  • The main key is that "the climbing and falling simulations are not available with only collision detection..."

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