To change default environment mapping image, use this code:
design1.Rendered.EnvironmentMappingImage = myImage;
design1.CompileUserInterfaceElements();
To enable material specific environment mapping, use this code:
design1.Materials["matName"].EnvironmentMappingImage = myImage.ToByteArray(); design1.Materials["matName"].Environment = .5f; // reflectance amount design1.Materials["matName"].LoadTexture(design1.RenderContext);
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