Image-based Silhouettes

Starting from Eyeshot 2023, it is possible to detect and draw silhouettes by leveraging the computational power of the GPU.

To enable this feature you should set the relative property: 

DisplayModeSettings.SilhouettesDrawingMode = silhouettesDrawingType.ImageBased;

 

Benefits

  • Fast
  • Independent from the polygon count

Limitations

  • Silhouettes are detected only for opaque geometry
  • Silhouettes can't be thinner than 2px
  • Entity-color silhouettes are not supported 
  • Edge quality could decrease
  • Some silhouettes could be missed, especially on small details compared to the scale of the scene

 

 

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  • Can you speed up HiddenLinesView with this approach?

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  • Is there a reason for the 2px limitation instead of being able to go to 1px?

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