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  1. Help Center
  2. 3D Graphics
  3. General

General

  • Image-based Silhouettes
  • Limitations of TempEntities
  • Performance Tips
  • Eyeshot 2022 Minimum Frame Rate feature
  • Speed up the resizing of the control
  • Draw infinite world axes
  • 3D scene visual testing
  • Drawing entities above all others entities using TempEntities
  • Rendered mesh in Wireframe DisplayMode
  • Entities far from the origin: view shaking and bad precision (jittering)
  • ObjectManipulator customization
  • Create points with a different shape
  • Zoom invariant / Position Invariant entity
  • Dynamic Mesh using VBO
  • Turbo mode (former FastZPR)
  • Using a custom shader in Rendered display mode
  • Vertical billboard text
  • Keep Picture entity always parallel to screen
  • Use custom hidden ObjectManipulator to move entities
  • Mesh entity displayed as wireframe object
  • Synchronized views
  • AskForHardwareAcceleration explained
  • Environment Mapping
  • Shaded PointCloud
  • Zoom/Pan/Rotate without pressing the mouse button
  • Get visible triangles of a mesh
  • Zoom-independent curve pattern
  • How to avoid Z-fighting
  • Keep Text entity always parallel to screen
  • Using a constant visual refinement tolerance for all entities
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