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CAD
Geometric Operations
- Brep booleans improvements in Eyeshot 2020
- Offsetting a Curve on a Surface
- Closest point on a Brep object
- FindClosestVertex(): retrieve a vertex inside a Brep or Solid entity
- Fast intersection between Line and Mesh 🗲
- 3D Printer slicer
Drawing
Solid Modeling
See all 31 articlesSurface Modeling
Polyhedral Modeling
Drafting
Drawings Environment
3D Graphics
General
- Performance Tips
- Speed up the resizing of the control
- Draw infinite world axes
- 3D scene visual testing
- Drawing entities above all others entities using TempEntities
- Rendered mesh in Wireframe DisplayMode
Colors & Textures
- Text entity with background mask
- Create streamline-like curve
- Changing edge color for a single entity
- Colormap Mesh using Texture1D 🎨
- Mesh Custom Texture Mapping
- Textured Line or Curve
Transparency
Selection
Miscellaneous
General
- WorkManager (How to handle multiple WorkUnits)
- Silent Installation
- How Collision Detection works
- How we test Eyeshot using the UI Automation
- Assembly Navigation
- RootBlock paradigm
Import/Export
- Add to scene as single object
- Multi-file and lazy loading
- Bitness agnostic ReadDWG 🧙
- Entity.AutodeskProperties
- Geometry Import/Export
- Eyeshot file format thumbnail handler
Third Party Libraries
WPF
Printing
FEM
Changelog
FAQ
Eyeshot FAQ
- Is Eyeshot available as a NuGet package?
- How can I export/import Camera data to/from Autodesk?
- How do I calculate the Area, Volume and Mass of an entity?
- Why do some entities disappear during Zoom, Pan and Rotate?
- How do I correctly serialize a derived class into the Eyeshot proprietary file format?
- Why does the same entity appear to be illuminated differently if I put it inside a blockreference?