- How do I change Eyeshot default Zoom/Pan/Rotate cursors?
- What's the difference between Brep and Solid entities?
- How do I prevent a Text entity to be simplified as a rectangle?
- When I set Visible to false to some of my entities their Planar shadow is still visible, why?
- Which is the best way to turn the Viewport into a XY plane 2D Viewport?
- Is there a way to programmatically Pan?
- How do I disable the dynamic view rotation in one of the Eyeshot viewports?
- If the Eyeshot ViewportLayout control is located on a different tab I cannot interact with it until is displayed, why?
- How do I add entities to the ViewportLayout control from a different thread?
- When should I call Regen() after transforming my entity?
- How do I know if Eyeshot is using hardware acceleration on a specific machine?
- How do I show current FPS (Frame Per Second) rate?
- My texture looks poorly when is applied on the model, why?
- How can I speed up texture loading?
- How do I prevent too many labels to be drawn on screen?
- I can move, rotate and scale meshes as long as they are not yet added to the ViewportLayout. After they are added, no action is taken. When I manipulate a Quad, it works fine. What can I do?
- When should I prefer Entity.TransformBy() method to Translate() / Rotate() / Scale()?
- How do I make some entities temporarily not visible?
- Is it possible to mark some entities as UNselectable?
- How do I change the thickness of the curve on screen?
- Why selection does not work properly over a Remote Desktop Connection?
- How do I see if Eyeshot control is active?