They do exactly the same thing: transform your entity vertices. By the way, there is one important difference if you need to apply more than one operation Entity.TransformBy() will be faster because it modifies the entity vertices only once.
When should I prefer Entity.TransformBy() method over Translate() / Rotate() / Scale()?
Alberto Bencivenni
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Comments
hi,
could you please share a simple code to rotate a Point3D around X,Y or Z axis?
thanks
Ahmet.
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