Entity.Regen() computes the tessellation (vertices & segments/triangles).
Entity.Compile() computes the 3D graphics representation for the GPU from tessellation.
Design.Invalidate(), inherit from Windows UI controls, redraws the 3D scene.
Entity.Regen() computes the tessellation (vertices & segments/triangles).
Entity.Compile() computes the 3D graphics representation for the GPU from tessellation.
Design.Invalidate(), inherit from Windows UI controls, redraws the 3D scene.
This content is available only to customers with an active subscription. Please ensure your subscription is current to access this article.
Please sign in to access this article.
If you believe this is an error, please contact our support team for assistance.
Comments
Please sign in to leave a comment.