- Fixed wrong center of rotation after ZoomFit
- Improved ObjectManipulator uniform scaling
- Improved speed of Model.SetCurrent() method
- Added angular and ordinate dimensioning to PaperSpace sample
- Changed the return value of the GetCirclesTangentToTwoCircles() method
- Fixed a crash in the UtilityEx.GetEntitiesStats() method
- Fixed crash after control resize
- Fixed HiddenLines algorithm for entities crossing near frustum plane
- Improved HiddenLinesView class processing speed
- Fixed crash for HiddenLinesView when running asynchronously
- Added import of the hatch pattern name in ReadAutodesk
- Removed extrusion by thickness of zero length lines in ReadAutodesk class
- Fixed import of control points in 2dPolyline and 3dPolyline in ReadAutodesk class
- Fixed bulge factor of SHX fonts in ReadAutodesk
- Added ReadAutodesk.ForegroundColor property to handle ACI colors
- Added export of the display mode to Viewport in WriteAutodesk class
- Fixed export of BlockReference with negative scale factor in WriteAutodesk class
- Fixed export of block names with forbidden characters in WriteAutodesk class
- Fixed Elevation property of polylines with two vertices in WriteAutodesk class
- Added WriteAutodeskParams class constructor with just Model as input parameter
- Improved tessellation for generic NURBS surfaces
- Added Brep.AddFlange() method for sheet metal modeling (article)
- Added Brep.ExtrudeFace() and Brep.RevolveFace() methods for planar faces
- Fixed memory leak in TempEntities release
- Fixed missing edges in TempEntities
- Fixed reading of some degenerated entities in ReadIFC class
- Added support for IfcIndexedPolyCurve in ReadIFC class
- Improved booleans performed during ReadIFC class
- Fixed Mesh dynamic selection
- Texts parallel to the screen are now written as real text in vector printing
- Fixed bug on Legend.TitleFontSize assignment in WPF
- Fixed Model.Print() method with extents parameter set to true in landscape mode
- Fixed bug in Curve.Intersection() method
- Added IReadOnlyList interface to EyeshotCollection class
- Fixed EllipticalArc.GetNurbsForm() for arcs whose angle is almost 360 degrees
- Added CollisionDetection.PrepareDataForCollision() method to precompute the needed data during collision check (detailed discussion here)
- Fixed Collision Detection issue with Accurate mode for Professional edition
- Improved speed of KeyedCollection.Contains() method with benefits in performance when reading files with a large number of layers and blocks
- Added CollisionDetection.Log property avoiding to raise exceptions for unsupported entities
- Added full support for instance visibility to ZoomFit() and UpdateBoundingBox() operations
- Improved shadows drawing during ZPR and magnifying glass with huge models
- Improved speed of first ZoomFit when in ConvexHull mode with the help of a separate thread
- Fixed issue when using a custom font for the BoundingBox label
- Added ObjectManipulator.ScalingStep and TranslationStep properties to ObjectManipulator ball action
- Support tool allows customers to open tickets before the activation of Eyeshot
2020.2.264
Giulia Martini
This content is available only to customers with an active subscription. Please ensure your subscription is current to access this article.
Please sign in to access this article.
If you believe this is an error, please contact our support team for assistance.
Comments
Please sign in to leave a comment.