- Removed Design.NewSketch() method in favor of SketchManager.New()
- Changed ICurve.Offset() method signature, now it returns ICurve[].
- Fixed SketchEntity.Explode() method
- Fixed null reference exception during XRef reading in ReadAutodesk class
- Added missing FastMesh.FindClosestVertices() method override
- Added DeleteTriangle() and SortAdjacency() methods to MeshEditor class
- All SketchManager.CreateXxxConstraint() methods now return the newly created constraint
- Renamed SketchManager.RemoveConstraint() method in SketchManager.DeleteConstraint()
- Added Brep.FlipFace() method
- Added support for perpendicular planar curve projections into Sketch
- Removed Design.EditSketch() method in favor of SketchManager.Edit()
- Improved Surface.EstimateSurfaceDomain() for torus of type lemon
- Fixed texture with unsupported file format in ReadOBJ class
- Removed SketchManager.EditStarted/EditEnded events
- Added ICurve.ConvertToLinearPath() methods
- Refactored default parameters of IFace.ConvertToMesh() methods
- Added missing MakeCurrent() method call during Workspace disposal
- Fixed missing export of HatchPatterns in WriteAutodesk class
- Refactored WriteFileAsync class constructors with Document parameter
- Fixed rotation center symbol drawing when rotating the scene
- Fixed entry points in Contour2D class
- Added Surface.ConvertToRegion() method
- Fixed missing disposal of ODA services on console application exit
- Improved WriteSTL class when layers are not defined
- Fixed NullReferenceException in CollisionDetection class
- Improved speed of delete command via keyboard
- Fixed null reference exception in Document.Purge() method
- Fixed OGLSilhoCompositing.FreeTargets() method
- Changed Mouse3D default center of rotation visibility mode
- Fixed reset of some RenderContext parameters during the drawing
- Refactored duplicated mesh vertices cleaning methods
- Fixed halo selection of solid with inner colors
- Fixed null reference exception in LayerCollection.Remove() method
- Fixed solid Hatch regen when triangulation fails
- Fixed duplicated XData in WriteAutodesk class
- Fixed missing close of the texture in Flat display mode when shaders are disabled
- Fixed disposal of the FemMesh boundary mesh
- Implemented ICurveMesherCreator in SurfaceMesher class
- Check for duplicate text style names during append operation in AppendAutodesk class
- Fixed ReadGCode and motions with wrong GXX
- Improved Picture entity with transparent texture drawing
- Fixed writing of block reference of empty blocks in WriteIGES class
- Added optional viewportSize parameter to VectorView class constructor
- Added smart fillet between special surface types
- Improved loop detection algorithm speed
- Changed import of 2D solid entity, now they are imported as Hatch entity.
- Fixed position of reinforcing bars in ReadIFC class
- Fixed Document.UpdateBoundingBox() method
- Fixed toolbars drawing (were occluded by other UI elements)
- Fixed PDF export of DraftingDemo code sample
- Fixed change of TextStyle name in Text entity in Debugger Visualizer
- Fixed perturbation tolerance used for ConvexHull zoom fit
- Fixed Direct3D wrong lighting for ObjectManipulator preview in Shaded display mode
- Fixed SketchEntity.CurveList, now when you exit the sketch editing is populated with the same curve instances.
- Fixed exception on first right mouse button click
- Copy & Paste feature now uses the Eyeshot proprietary file format instead of BinaryFormatter
- Removed obsolete Workspace.LoadScene() and SaveScene() methods
- Fixed writing of LinearPath in WriteAutodesk class
- Fixed changes to original entity attributes in Debugger Visualizer
- Fixed scene bounding box drawing on Intel GPUs
- Fixed DefautMaterial property in VolumeMesher
- Restored TraversalParam.Workspace as public property
- Updated SelectTriangle code sample with CompileVBO call in the Compile() method override instead of Draw() override
- Fixed the pick cursor issue after changing its size
- Added Dimension.LinearScale property setter
- Improved ToolPath.DrawDirection() method
- Fixed Mouse3D menu items initialization
- Fixed MachiningPlane entity drawing with halo selection
- Fixed font size in HDL printing
- Fixed Brep.FindClosestVertex() method for null parents when inside a Block
- Fixed WPF binding errors
- Added transparent colors and XLine support to ReadDWG class
- Fixed SketcherDemo code sample crash at design-time
2023.2

Alberto Bencivenni
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