- Improved Brep.TransformBy() method
- Fixed a toolbar memory leak
- Fixed exception during glTF materials export
- Improved glTF material metallic roughness settings
- Fixed bug with progressive drawing and clip planes
- Added missing RenderContext.MakeCurrent() method call in Workspace.UseShaders property setter
- Fixed backface wrong visualization during the first frame with OpenGL renderer in Flat display mode
- Added Solid hatch drawing with stencil buffer
- Opened back CollisionDetection.PrepareDataForCollision() method
- Fixed missing control invalidation on the Refresh() method call
- Fixed curve-surface intersection
- Fixed toolbar screen position
- Fixed the color of entities on layer zero after a Workspace.SetCurrent() method call
- Restored planar face loops sorting during STEP import
- Fixed "collection was modified" exception in parallel ConvexHull computation
- Fixed VectorView class with window and perspective projection mode parameters
- Added action list in NET6 designer for WPF
- Fixed crash in WPF control when the toolbar is null
- Closed WorkSpace.SuspendUpdate(), Workspace.UpdateWorkspace(), Viewport.UpdateWorkspace() methods.
- Fixed custom toolbar button with user-provided images
- Fixed missing offset in Clearing3D class
- Changed MultiFastMesh.SubMeshRanges field as property
- Fixed flush of buffered lines during Text entity drawing
- Fixed BitnessAgnostic class
2023.3.630
Alberto Bencivenni
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